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February 2nd, 2009, 07:53 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Holding 9 capitals for 2 years sounds like a bit much. I doubt people will want to play a further 24 turns when it's already obvious who's won.
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February 2nd, 2009, 09:46 AM
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Second Lieutenant
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Join Date: May 2007
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Hm. you're probably right. Does 6 capitals sound more reasonable?
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February 2nd, 2009, 10:51 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Quote:
Originally Posted by Starshine_Monarch
Hm. you're probably right. Does 6 capitals sound more reasonable?
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Well I don't think it's the #, but the duration. Most games either end when you hit the VC (if it is set in game, it ends that turn), or request you hold them for 3 contiguous turns. Even holding them all for 6 turns would sort of be overkill at 50%.
God I am so tempted, I had wanted to do a game with this theme for awhile. 
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February 2nd, 2009, 11:05 AM
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General
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Join Date: Oct 2007
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Yeah, if you can hold all the victory points for 24 turns without ever losing them, you're probably fighting nothing but scattered barbarians anyway...
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February 2nd, 2009, 12:08 PM
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Sergeant
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Join Date: Nov 2008
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
ooh I didn't pay attention the small details I saw blood and my mind blanked. if you can hold them 5 turns you can hold them 12.
Like folks have said 3 turns is the standard. I think with those victory conditions the people waiting for the eventual winner's timer to countdown would end up going AI and would find it hard getting subs.
Although that has given me an idea for a game/map..
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February 2nd, 2009, 04:00 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Ah okay. I've actually never done a VP game before, so I wasn't exactly sure what was the standard. 6 capitals for 3 turns sounds fine to me, if that's what everyone wants.
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February 2nd, 2009, 07:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
There's at least 21 by my count. As I just learned, 6 VPs for 21 nations is not nearly enough. Just make it a flat %, and round up is usually the best policy. It's really annoying to have a game end, when you never even had a chance to interact with the victor. 
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February 3rd, 2009, 01:06 PM
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Sergeant
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Join Date: Nov 2008
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Actually I thought LA Ulm was taken which is why I didn't pick it(that is actually in crimson skies that they are taken). I want to try them out. So would be happy to play them and open up EA Mictlan to someone else.
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February 3rd, 2009, 04:08 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
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Re: Betelgeuse - Blood Nations CBM Single Age - Recruiting
Will do Inca. If anyone else wants to change, please let me know while we still have slots open.
Also, we should probably discuss the Map we want. I've been trying to work the Llamaserver map browser and it's not working. When I select a different map, the preview and description won't change.
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February 5th, 2009, 06:41 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
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Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
I've decided I'll allow chrispederson's modification to the Conceptual Balance Mod, but I'd like it if we can get an okay from some more players before I make it official. It includes tweaks to a few pretenders and some additional bugfixes as well.
The mod can be found here: http://www.youtube.com/watch?v=6yFUt...layer_embedded
Changes are listed in the Readme. Look it over and decide if you want it or not.
Also, I've thought about using the World of Geometry Team Arena, however this requires us to have 24 players.
If we want to use this map, we'll need three more players after all the Blood Nations are taken. These three players may pick any other land-based nation from any age on the condition that their pretender take Blood 2 or higher, depending on their preference.
If we don't want to use it, well, I'll just look for something else.
Last edited by Starshine_Monarch; February 5th, 2009 at 07:06 PM..
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