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Old February 2nd, 2009, 03:33 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: map concept question

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Originally Posted by lch View Post
That depends on how many provinces your map has. There is a limit about how many neighbor connections a province can have, somewhere around 20 or so. Some time long ago, I experimented with this and noticed that this gives rise to strange effects:
Nice. Cant believe I nevr playd with that. But then my messing with maximum maps might have factored in.

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So, again, what you want is not possible except for extremely small maps. But one could make a "rumble area" or "king of the hill" kind of map, where there's an inner circle of about 20 provinces, all connected to each other so that their neighbor tables are full, and then you place connections from outside into the inner circle, so that people can send units into there, but you can't send stuff back to the nations' capitals. This would only make sense in some kind of VP setting, obviously.
Ineresting scenario concept.
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Old February 2nd, 2009, 03:39 PM

Incabulos Incabulos is offline
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Default Re: map concept question

yeah that was the general idea Ich. So a central area of provinces would a way to do it from what you say. I shall give that a whirl and see if I can make predictable one way connections.
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Old February 2nd, 2009, 08:02 PM
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Default Re: map concept question

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Originally Posted by Incabulos View Post
yeah that was the general idea Ich. So a central area of provinces would a way to do it from what you say. I shall give that a whirl and see if I can make predictable one way connections.
It's pretty easy. Find out how big the table for neighbor connections is. As I said, somewhere about 20. Just connect province number 1 to all the others with .map commands and then look which ones you can't reach anymore.

If you know the size of the table, connect all the provinces in a star fashion. Then have the other connections from outside provinces appear afterwards in the .map file.

I have to say, while this is technically possible, I didn't really find the concept to be of any interest in a real MP game. If you want to do King of the Hill like maps and games, then you're probably better of to tell the players what to do and state so in the game setup, than using some weird side effect of the game limitations to achieve this effect.
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