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Old February 7th, 2009, 12:30 AM
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Default T22 Its Nearly Miller Time

Firstly I am a Kronenbourgh man myself just refering to the sentiment.
Well the rescue mission was not so hard they were borderline routed so a bit of fire sent them packing, bullion bunker finaly died & think there is just the one squad in this area now. BF continues its painfully slow progress to flag & 3 mortars in the area but squad is quite far down the road & pops smoke to let a JPz1 catch him up. 2 MMG are in position to shoot at this gun & arty should hit it this go.
The battle for the mound seems to have reached a stalemate both sides reinforcing, the 2 MkIIIs & squad that dispatched the gun moved to help & found Greek reinforcements. Another 2 squads are making best speed to get there in HTs, luckily a Greek scout placed smoke as it withdrew cutting off an area covered by the AA gun, be nice to say I planned it More a case of what can I fire at without getting a major volley in return.

TF> Halftrack kills last ATG & HQ does a swivel, 2 squads sighted he stays to assist with spotting then heads off with his escort to intercept any routing units.
A couple of units move & we can see 6 squads there so 2 MkIIIs move up & fire then use dischargers, everyone that can catch a ride heads for the smoke, most were out of range. Smoke was placed to cover 3 squads but before trucks move bring everything I can on other 3 & send them scurrying.
This force is getting close to support range for the mound now.
AIT> They finaly seem to be folding, did not put up much of a fight that time.
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