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Old February 7th, 2009, 02:40 AM
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Default Re: (Very) Basic Battle Tactics

I hardly ever have a problem with my elephants (though I do have problems sometimes with others elephants). I put them off to the flank, surrounding my H2 caster. Set them on hold and attack, while the H2 casts sermons of courage on them. Then, they attack rear. A holding force keeps the enemy busy in the center while this is done. Most of the time, the elephants actually get all the way to the rear commanders, or at least the archers, and wreak havoc.

The sermon of courage gets their morale up to 12 (or higher, if they are experienced). That is usually good enough.
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Old February 7th, 2009, 04:08 AM

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Default Re: (Very) Basic Battle Tactics

Sorry if I am missing the extremely obvious here, but you are using the abbreviation for a unit command 'GC' frequently, but you have not defined what it means. Nor do I have a clue (which I should be used to by now).
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Old February 7th, 2009, 06:24 AM
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Default Re: (Very) Basic Battle Tactics

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Originally Posted by Panpiper View Post
Sorry if I am missing the extremely obvious here, but you are using the abbreviation for a unit command 'GC' frequently, but you have not defined what it means. Nor do I have a clue (which I should be used to by now).
GC = Guard Commander.
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Old February 7th, 2009, 06:31 AM
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Default Re: (Very) Basic Battle Tactics

I'll also note that ultra-cheap low-prot units like militia or R'lyeh's freespawn cultists can be useful as lance absorbers; the heavy cavalry's initial charge can be quite threatening to even well-protected (and generally more expensive) troops.

Other things to pay attention to --

- If you have in mind particular spells, check their ranges...
- Damaging auras. Friendly fire isn't.
- Flyers essentially teleport, unless there's a storm going on, and some can even fly during storms.
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Old February 7th, 2009, 07:28 AM
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Default Re: (Very) Basic Battle Tactics

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I'll also note that ultra-cheap low-prot units like militia or R'lyeh's freespawn cultists can be useful as lance absorbers; the heavy cavalry's initial charge can be quite threatening to even well-protected (and generally more expensive) troops.

Other things to pay attention to --

- If you have in mind particular spells, check their ranges...
- Damaging auras. Friendly fire isn't.
- Flyers essentially teleport, unless there's a storm going on, and some can even fly during storms.
Chaff is not just for lances, of course. It will suck up a few volleys of all kinds of damage, from lances to crossbow fire to shadow blasts. And because it's so weak and vulnerable, mages like to target it. When you get larger and larger army groups, it's sometimes much easier to stick a line of chaff in the front than try to use shielded archer decoys with tricky battle orders.
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Old February 7th, 2009, 06:33 AM

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Default Re: (Very) Basic Battle Tactics

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GC = Guard Commander.
Doh! Yep, missing the obvious. Thanks for the clue.
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