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Old February 8th, 2009, 08:34 AM

Aezeal Aezeal is offline
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Default Re: Mapping Explsprites and Spell Flightsprites

is there anyway to test this easily? I need some good effects for dom 3k but I can't test them all in the only way I can think of doing it.

is there anything that would just resemble an explosion (which could be used for rocket impacts in dom 3k, 10100 - 10120 -- Large "Auras" (fills the whole square), Follow the pattern rockets are all AoE so if one of these looks explosion like...)
something that could be the impact of a small bullet sparks?

and for flightsprites the same: something rockety, something small bullet like.

and then just some clear fire projectile, shock projectile and their respective impacts. (do the 10081 - 10100 -- medium tailed missiles of small light balls, colors follow the pattern fit this?)
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Old February 8th, 2009, 09:00 AM
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Burnsaber Burnsaber is offline
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Default Re: Mapping Explsprites and Spell Flightsprites

Quote:
Originally Posted by Aezeal View Post
is there anyway to test this easily? I need some good effects for dom 3k but I can't test them all in the only way I can think of doing it.
This is the easiest way.

Quote:
First I'll tell my method for mapping them. I made a spell that uses a flightsprite and explsprite and made a horde of mages to use them in a single combat. I watch the battle report, take down my findings. Then I leave game, change the spell to use different sprites, save the mod. Then I re-start Dom3 and view the battle again. The battle replay will use the new sprites. I was able to map a one explspr and flightspr per 1,5 minutes.
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Originally Posted by Aezeal View Post
is there anything that would just resemble an explosion (which could be used for rocket impacts in dom 3k, 10100 - 10120 -- Large "Auras" (fills the whole square), Follow the pattern rockets are all AoE so if one of these looks explosion like...)
Let's see. You want an explosion. Explosions are 10101 - 10119. They follow pattern. You probably want yellow explosion, so it's the tenth explosion in the line. Try 10110. If you want to try orange, you know what to do.


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Originally Posted by Aezeal View Post
something that could be the impact of a small bullet sparks?
Let's see my captain's log for the "Final Frontier"... There!
Yellow blinky spots 10146 and blinky orange 10182

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Originally Posted by Aezeal View Post
and for flightsprites the same: something rockety, something small bullet like.
All the flysprites I've encountered are balls of lights and smokes. Nothing really "corporeal", so to speak. Try copyspelling "flying shards" or "blade wind"

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Originally Posted by Aezeal View Post
and then just some clear fire projectile, shock projectile and their respective impacts. (do the 10081 - 10100 -- medium tailed missiles of small light balls, colors follow the pattern fit this?)
Try them out. Clear fire projectile would likely be orange, right? That's 11th in the pattern. So it's 10081. You can probably now figure out which is the number for light blue.

Then you just need same colored explosions. They follow pattern. It's just basic add-on math.
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Old February 8th, 2009, 09:02 AM
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Burnsaber Burnsaber is offline
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Default Re: Mapping Explsprites and Spell Flightsprites

Accidental douple-post. Sorry folks!

Last edited by Burnsaber; February 8th, 2009 at 09:14 AM..
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