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May 21st, 2009, 12:11 PM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Beardaxe is go!
Hi,
because of the wedding of a good friend, i won't be able to make my turn until saturday deadline ... would it be possible to postpone it for 24h ... thx
mighty_scoop
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May 22nd, 2009, 09:53 AM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Beardaxe is go!
Game postponed by 24 hours.
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May 24th, 2009, 04:19 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Hiya, it's a general Dom3 question, however it's referring to our current game... everyone playing may notice that my research graph flatted quite a bit last turn, although I didn't change too much in my research point pool. I also didn't get all RPs spent into the field I had allocated to (I remember that I should have climbed up a level) - is that a known bug, and is there anything specific I can do to prevent it?
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May 26th, 2009, 04:01 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Beardaxe is go!
Never heard of that bug myself. Did a lab blow up in one of your cities? That might explain it, though I'm not sure in which order research and random events work in the turn generation.
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May 26th, 2009, 05:35 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Nah, nothing at all. I have got the full number of RPs to be generated shown in the F5 screen, as it was last turn. I did not get a "Research has been completed in ..." message, and the RP generated (all going to a single field of research) would have been sufficient to climb a full level even if I had had the wrong amount of "research already done in the field" in mind.
And all of you can see that less RP have been spent than the turns before...? And nope, no lab blown (and, as I said, RPs generated were still shown).
Guess it's going to general bugs then....
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May 26th, 2009, 08:26 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Ehm, another thingy... I didn't notice really, but Caelum is quite dead (the nation as well as it's stale score).
I guess setting to AI would seem advisable, and would allow for quicker hosting?
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May 26th, 2009, 09:38 AM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Beardaxe is go!
I will change them to AI, my nation has nothing to do but to turtle in the mighty keep of Ulm.
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May 31st, 2009, 11:22 AM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Beardaxe is go!
Sorry for staling last turn ... i'm right at the moment in Hamburg and have no internet here ... thought my hotel had wlan access but i was wrong. I'm back at monday evening so i'm able to send my turn before next deadline.
Greetings
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June 2nd, 2009, 09:06 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Beardaxe is go!
Sorry folks, I´ve been unable to participate. Too much stress regarding the trip and other stuff. I´ll set myself AI now since no sub as emerged from the depths of the fora despite my attempts to find one.
Again, a hundred excuses for your inconvenience.
Fantomen.
__________________
Voice of ***** and her spicy crew!
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June 5th, 2009, 05:36 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Beardaxe is go!
I just got $2100 between three different random events this turn.
I love misfortune 2.
Jazzepi
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