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Old February 9th, 2009, 01:29 PM
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

Quote:
Originally Posted by Dedas View Post
Rangers work quite well because most players don't have the sense to deploy counter archers. Remember that rangers don't have any shields, no helmets and only protection 8 leather armours. As they only shoot every other turn they get eaten by the standard tactic: one group of armoured missile units front, another group of cheap standard archers back. Trust me, I've been there. Facing shielded infantry is another thing they are bad at.
The only problem is that the 10g/4r basic archer is all but extinct in LA, and Woodsmen and Deer Tribe are also much less common than before.

But it's true, it seems that massed crossbowmen should have many ways to counter them. They'll get some kills, that's for sure, but a skilled opponent should be able to wipe them out - BUT, it is always always always good to make your opponent shift gears.

It's worth noting that with proper support, those Woodsmen are still pretty good against most targets (far better against shields than mere bows), while if you force your enemy to make tons of cheap archers - those men are all pretty useless against any infantry that Ulm produces.

Of course, bearing in mind that the suggestion is that you supplement your Sloth with Order so you can swarm with Rangers, and I have to wonder if the Rangers are -it-, or if there is some clever plan to get a mountain of steel crashing down on the foe as well.
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