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Old February 9th, 2009, 02:18 PM
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KissBlade KissBlade is offline
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

Where do you get the idea that I was proposing a ranger centric strategy...?

One of my original points for Order 3 is that you have good non cap mages and more steady income = more mages. Ranger floods = good early game. Order 3 = better early game. Order gives you more early game to expand + threaten better => more snowball income than turmoil.

Also there's nothing from stopping Ulm from taking Order and luck anyway. Turmoil/luck doesn't pay off as much as people think nor do misfortune hurt all that much in base game.
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Old February 9th, 2009, 02:32 PM
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

Quote:
Originally Posted by KissBlade View Post
One of my original points for Order 3 is that you have good non cap mages and more steady income = more mages.
I think the point that we can all agree on, is that one of Ulm's great strengths, is their cost effective, and battle ready mages. Regardless of how you staff your armies, having gobs and gobs of Black Priests will be very important to your military goals. That's one of the reasons I like to at least have 4E on my pretender, as you get very solid performance with Summon Earthpower and a bit of reinvig from the bless.

(edit) - NOTE - Each Black Priest spamming Iron Blizzard, is the equivalent (until they pass out) of 60+ Rangers (30+ AP projectiles every round), and that is a very big deal indeed.
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