.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 5th, 2002, 10:23 PM

Batman Batman is offline
Corporal
 
Join Date: May 2002
Location: Toronto, Ontario
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
Batman is on a distinguished road
Default Re: An extremely silly question, buut...

Well, if we're talking about a minimum of coding changes to the program, then insert a flag, like

WAS_MOTHBALLED_AT_SPACE_YARD {1/0}

If this is set to 1, then the ship was 'mothballed'. If set to 0, it was 'abandoned' (but the status is the same otherwise). Then don't change the ship until someone comes along and tries to board it. When they do, pick a random number of components and damage them. This could represent the fact that sometimes ships could float for millenia in the cold, preserving vacuum of space, but other times a freak meteor shower etc could damage them severely.

The point is, you don't need to track this, but rather leave the ship intact until someone comes and actually looks inside; the Schroedinger's Ship paradox

Hey, I just had an idea for a modification to this. If the SDD is still functioning when the ship is boarded, it could detonate. This could represent the crew abandoning the ship, but leaving it 'booby-trapped'.

Hmm, but why would you abandon it if you had a functioning SDD? Isn't that how this thread started. Well, I'm confused
Reply With Quote
  #2  
Old June 5th, 2002, 10:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: An extremely silly question, buut...

Quote:
Originally posted by Batman:
Then don't change the ship until someone comes along and tries to board it. When they do, pick a random number of components and damage them. This could represent the fact that sometimes ships could float for millenia in the cold, preserving vacuum of space, but other times a freak meteor shower etc could damage them severely.

The point is, you don't need to track this, but rather leave the ship intact until someone comes and actually looks inside; the Schroedinger's Ship paradox
I do like that, but the only thing is it doesn't allow for an abandoned ship to completely disintegrate over time, unless it disolves to dust when you try to board it. That would be frustrating. "I know there was a ship here somewhere..."
Quote:
Hmm, but why would you abandon it if you had a functioning SDD? Isn't that how this thread started. Well, I'm confused
ROFL! Good point! I am an idiot for not thinking of that. I suppose the only reason would be that you want to take the chance on recovering it later at least partially intact. Or it could be just meanness. But a minfield would be more efficent.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old June 5th, 2002, 10:36 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: An extremely silly question, buut...

And how about: Any ship that runs out of supplies AUTOMATICALLY becomes derelict, and runs a risk each turn of being salvaged by the Trade Federation! You'd have to have ships use a tiny bit of supplies each turn just sitting there in order to get maximum fun out of this rule, but the crippled survivors of big battles would also provide booty for the opportunistic TF scavengers. Engine killing weapons would be powerful once again. This would certainly make those Emergency Supply Pods and Solar Collectors more important! And would make it harder to sit on a warp point in the early game.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #4  
Old June 5th, 2002, 10:41 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: An extremely silly question, buut...

Quote:
Originally posted by Batman:
The point is, you don't need to track this, but rather leave the ship intact until someone comes and actually looks inside; the Schroedinger's Ship paradox
Unless someone probed it with LongRangeSensors. At that point you'd have to run the damage subroutine and keep track of it.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #5  
Old June 5th, 2002, 10:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: An extremely silly question, buut...

Quote:
Originally posted by dmm:
Unless someone probed it with LongRangeSensors. At that point you'd have to run the damage subroutine and keep track of it.
Or you have a Trek-no-babble answer for that and say long range scanners detect what's inside a ship based off their energy emmisions, and a derelict hsip has no energy emmisions, so is immune to long range scanners.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old June 5th, 2002, 11:23 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: An extremely silly question, buut...

I think that most of these Trade Federation ideas could be done in a no-AI game if it were set up correctly beforehand. One player plays the TF, whose role is to capture disabled ships, analyze their tech if valuable, buy tech, and sell ships and tech to anyone who can pay the price. TF ships and planets may not be attacked. (Exception: Intel can be used to recover your own ships.) TF never allies with anyone. TF cannot colonize or build any ships except boarding ships. TF starts with a tiny breathable planet in each system. TF starts with some advanced tech (e.g., LngRngSens, BrdngPrty, Rpr) but only sells tech that it has seized.

I don't know if TF should be allowed to use intel to get tech or ships. And I don't know what victory conditions TF could satisfy, if any. What do you all think?
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #7  
Old June 6th, 2002, 02:24 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: An extremely silly question, buut...

the tf has to sel so much stuff that they buy out all the other empires kind of like the Corparations in the LotR mod(wow Legacy of the Ra'Shrakil and Lord of the Rings have same initials!)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.