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February 13th, 2009, 03:43 AM
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Sergeant
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Re: Healing Pretender
I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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February 13th, 2009, 03:56 AM
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Location: az
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Re: Healing Pretender
Quote:
Originally Posted by Poopsi
I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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This has me thinking how much room for expansion is available for Dominions_4.
Currently Dominions_3 has the following unit types:
Normal (Currently no icon... usually human)
Animals
Cold-Blooded
Demons
Magical
Undeads
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Here are some others which hopefully will be included with unique tags and traits for Dominions_4:
Cold-Blooded (changed to Reptiles?)
Insects
Plant_Life (better name? 1am my time{sleepy})
Angelic (Opposite of Demons)
Void Beings (These awesome things should have their own tag)
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February 13th, 2009, 03:58 AM
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Re: Healing Pretender
Thanks lch!
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.
Could #11 be a missing head?
@NTJedi, if you look at Edi's spreadsheet, you'll see all the current "type" attributes:
mindless, lifeless, undead, demon, magicbeing, stone, animal, coldblooded
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http://z7.invisionfree.com/Dom3mods/index.php?
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February 13th, 2009, 04:08 AM
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Re: Healing Pretender
Quote:
Originally Posted by vfb
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts.
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That's the mechanic to heal one affliction, which prolly is used by all of them, yes, though those all work differently. The Chalice has a special province-wide heal, which has two guaranteed heals (affliction removal attempts) on all units of the controlling player in the Chalice's province.
Quote:
Originally Posted by vfb
Could #11 be a missing head?
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Might be. Is it that easy to reattach a new head? 
Last edited by lch; February 13th, 2009 at 04:35 AM..
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February 13th, 2009, 04:47 AM
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Re: Healing Pretender
P.S.: vfb, you were right, the effect in question is "Lost the head". Who'd think that it's that easy to find and attach new heads. 
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February 13th, 2009, 05:42 AM
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Corporal
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Re: Healing Pretender
Quote:
lost weapon (tail/pincer/branch/tentacle/...): 25% chance
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I get «tail chopped off» on devils pretty often, and they always seem to regenerate the tail right after the battle, without any healing, no matter what other afflictions do they have.
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February 13th, 2009, 06:00 AM
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Re: Healing Pretender
Quote:
Originally Posted by alhorro
I get «tail chopped off» on devils pretty often, and they always seem to regenerate the tail right after the battle, without any healing, no matter what other afflictions do they have.
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That might be a lizard-like recuperation effect after battle then. A healer can take care of things that slipped through, though, what I wrote is exactly like the mechanic works in the game, it's not just from empiric tests.
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February 13th, 2009, 11:01 AM
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Re: Healing Pretender
I think demons might have some sort of built in recuperation. I remember afflictions disappearing off my Hannyas for no good reason. This is pure speculation after several  . So perhaps it's better just to ignore me right now.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 13th, 2009, 02:17 PM
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Lieutenant Colonel
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Re: Healing Pretender
Like, 2 years played the game, often used blood nations, and never saw the tail chopped off affliction on devils
That's even for things like that, that I love this game, I suppose  
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February 14th, 2009, 03:35 PM
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Sergeant
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Re: Healing Pretender
@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.
@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)?
I always though the healers made a check against every wounded unit in the province (but then, I never use healers so I don't really know).
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