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  #1  
Old February 12th, 2009, 11:12 PM
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JimMorrison JimMorrison is offline
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Default Re: Healing Pretender

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Originally Posted by GrudgeBringer View Post
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.

I was under the impression it only took one turn...

Any suggestions?
Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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Old February 13th, 2009, 03:49 AM
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Default Re: Healing Pretender

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Originally Posted by JimMorrison View Post
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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  #3  
Old February 14th, 2009, 05:15 PM

chrispedersen chrispedersen is offline
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Default Re: Healing Pretender

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by JimMorrison View Post
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
  1. battle fright: 50% chance
  2. feeblemind: 25% chance
  3. diseased: 50% chance
  4. crippled: 25% chance
  5. blindness: 25% chance
  6. lost eye: 50% chance (only possible if blindness is cured first)
  7. weakened: 50% chance
  8. mute: 25% chance
  9. lost weapon (tail/pincer/branch/tentacle/...): 25% chance
  10. lost an arm: 25% chance
  11. some affliction that I don't know what it is: 85% chance
  12. chest wound: 50% chance
  13. limp: 50% chance
  14. never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.
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Old February 14th, 2009, 05:51 PM
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Default Re: Healing Pretender

Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
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