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February 12th, 2009, 11:12 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Healing Pretender
Quote:
Originally Posted by GrudgeBringer
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn...
Any suggestions? 
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Healing Afflictions requires 2 rolls. The first is the roll to see if Healing may occur (% chance against your Healer skill), and there is a second roll against the Affliction. Some Afflictions are harder than others. I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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February 13th, 2009, 03:49 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Healing Pretender
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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February 14th, 2009, 05:15 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Healing Pretender
Quote:
Originally Posted by lch
Quote:
Originally Posted by JimMorrison
I do not believe anyone has any concrete figures on the relative reliability of Healing different Afflictions.
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I do. After a successful healing attempt has been made, afflictions are being removed in the following order, until one has been successfully removed:
- battle fright: 50% chance
- feeblemind: 25% chance
- diseased: 50% chance
- crippled: 25% chance
- blindness: 25% chance
- lost eye: 50% chance (only possible if blindness is cured first)
- weakened: 50% chance
- mute: 25% chance
- lost weapon (tail/pincer/branch/tentacle/...): 25% chance
- lost an arm: 25% chance
- some affliction that I don't know what it is: 85% chance
- chest wound: 50% chance
- limp: 50% chance
- never healing wound: 10% chance
The "Never healing wound" is named like that because there is only a healing attempt if there are no other afflictions, or all previous healing attempts on the other afflictions have failed AND then there's only a 10% chance to heal it. A maximum of one affliction is cured per check.
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Thanks for the great table ich; but I'd like to comment that immortals *must* have either better chances, or chances to heal multiple wounds.
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February 14th, 2009, 05:51 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Healing Pretender
Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
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