February 13th, 2009, 02:04 PM
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Join Date: May 2004
Posts: 4,075
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Re: Fever Fetish, Blood Stone, and monster magnets
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Originally Posted by BesucherXia
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Originally Posted by Stavis_L
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Originally Posted by vfb
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?
Does regen prevent fire gems from appearing, even if HP is 3 less than max?
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Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
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I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.
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As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally.
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