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Old February 13th, 2009, 02:04 PM

chrispedersen chrispedersen is offline
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Default Re: Fever Fetish, Blood Stone, and monster magnets

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Originally Posted by BesucherXia View Post
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Originally Posted by Stavis_L View Post
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Originally Posted by vfb View Post
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?

Does regen prevent fire gems from appearing, even if HP is 3 less than max?
Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.

As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally.
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