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				February 4th, 2009, 01:08 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Oct 2001 Location: Toronto, Canada 
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				 Re: Balance Mod Available for SE:V 
 Greetings. 
I've posted an update for BM Small Systems here:
http://www.captainkwok.net/balancemod-extras.php 
It speeds up ships in combat and adds in the v1.18 data file changes.
 
To upgrade a v1.17 game, apply the BM v1.18 patch and then the small systems update. |  
	
		
			| The Following User Says Thank You to Captain Kwok For This Useful Post: |  |  |  
	
		
	
	
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				February 4th, 2009, 02:17 PM
			
			
			
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 General |  | 
					Join Date: Aug 2000 Location: Ohio, USA 
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				 Re: Balance Mod Available for SE:V 
 I like the 'extras' but I really like the promised AIs. Can you do some others besides 'Trek' races? How about some Babylon 5 races? Even better would be if someone would do shipsets from some other games, like Star Control or Master of Orion, and we could then get AIs for those. |  
	
		
	
	
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				February 4th, 2009, 03:31 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Balance Mod Available for SE:V 
 I'll probably do the Empire and Rebel Alliance next, then perhaps some of the nicer looking custom sets.  I don't know much at all about Babylon 5 races though. |  
	
		
	
	
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				February 14th, 2009, 12:06 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Balance Mod Available for SE:V 
 Greetings. 
I've posted an updated for the Pollution and Random Research event scripts.
http://www.captainkwok.net/balancemod-extras.php 
There was a bug that resulted in an incorrect amount of research points being applied/subtracted from a project with the Random Research Script.
 
I added a small happiness penalty for pollution in the v1.01 of the Pollution Events script. |  
	
		
	
	
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				February 14th, 2009, 03:08 PM
			
			
			
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 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
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				 Re: Balance Mod Available for SE:V 
 This bug in the random research script, was it present in the original scripts that SJ and I wrote, or is it something specific to your version of it? If the former, SJ and I might want to fix it too  
				__________________The Ed draws near! What dost thou deaux?
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				February 14th, 2009, 04:28 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Balance Mod Available for SE:V 
 The error was restricted to this one. |  
	
		
	
	
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				February 15th, 2009, 01:27 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
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				 Re: Balance Mod Available for SE:V 
 'Balance mod' seems to be slowly becoming an actual mod. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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				February 17th, 2009, 07:46 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Balance Mod Available for SE:V 
 There was a bug with the AI sometimes surrendering to other races when it wasn't intended.  It's been fixed with the v1.18 patch available at the website.  You can go and re-download it if you want to avoid the bug. :P |  
	
		
	
	
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				March 15th, 2009, 03:02 AM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2002 Location: Atlanta, Ga. 
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				 Re: Balance Mod Available for SE:V 
 I can't seem to get to point defense weapons in 1.18, they don't come up after military science is researched?   |  
	
		
	
	
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				March 15th, 2009, 06:19 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Balance Mod Available for SE:V 
 You've likely started a game using a saved game setup that was made with a pre-v1.15 version of the mod. |  
	
		
	
	
	
	
	
	
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