.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old February 18th, 2009, 03:16 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
Mobhack is on a distinguished road
Default Re: enemy range report

Quote:
Originally Posted by EJ View Post
Chuck,
Instead of eliminating it how about making it a pref the player can turn on or off??
The game does not have any concept of any address to messages. All messages go to all players - i.e. broadcast.

Switching off messages would screw up PBEM message replay no end.

To change the original code to use a different message to each player would need a total rewrite of the packet code, revisiting nearly every message string generation point to make a P1 and a P2 string, and/or a "broadcast" one to both players. The PBEM replay file would then fill up with double the strings P1 and P2 versions). The replay code would also need rewriting for P1, P2 and broadcast messages. Then there is the fact that the muzzle flash is shown on-map too.

All in all, too much work to do unless it was designed into he code from the git-go.

What you have with PBEM replay was a kludge that at least made PBEM possible. All fire messages were saved in a replay buffer with a note of the firer and target locations and the animation(s) to play.

Remember SP1 where you received your turn with a mass of destroyed units, but since there was no replay you had absolutely no idea how it all happened?. Probably not many folk played SP1 PBEM for that reason (and the several 100K save files were expensive to attach to email in those days!).

IIRC the initial SP2 had the same system, and it was only the later patch that introduced PBEM replay and needed you to upgrade the RAM on your 386 to a whole 4(? ) MB to do so. Lots for 1998 anyhow. One of the original drivers for sp2ww2 was the desire of Don to be able to play WW2 games with PBEM replay.

Cheers
Andy
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.