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Old February 18th, 2009, 04:56 PM
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Baalz Baalz is offline
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Default Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)

Well, the thing with a W bless is it fatigues you out quicker, but you do still get the same number of attacks as you would otherwise (assuming no reinvig). So, if you've got giants who deal enough damage to reasonably expect to kill their targets every other hit or so they can still chew through 5-10 times their own number before fatigue is a real problem, no different than without the W bless. For the kings, the ratio is much, much higher assuming you equip, say a frost brand and boots of the messenger. Even if the reinvig doesn't match the encumbrance, you can still comfortably chew up scores of PD singlehandledly and hang in big battles for the first dozen turns. True, you're not going to be able to go into those situations which drag into turn 40 of combat, but this doesn't limit you as much as you might think - you just have to make sure your damage outlay is sufficient to keep things from dragging on.
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Old February 18th, 2009, 05:07 PM
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Default Re: Fomoria - Where is your God now? (AKA - The Other Giant Meat)

My tests and experience indicate that W9 bless on high (say >4) encumb. sacreds is sub optimal at best. Its worse when they auto buff -- even two-three rounds of the usual buffing will have it start the battle at fatigue anywhere between 30-50, and its down hill from there. This means the tougher indies may kill you or afflict you. This means that a human opponent in MP will use the fatigue weakness against you in many a ways.

I have found the W9E4N4 or W9E6 to perform better in cases where high def and double speed on sacred is critical (which is usually not the case for the giant sacreds). That and a plan to quickly equip with reinvig. items like BotM. For Fomoria I'd venture that E>6 + N>6 bless would be more than enough to get a good kick out of the sacreds -- as is the case for all the giant sacreds IMO.
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