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February 19th, 2009, 10:35 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: MA Oceana - OMG, I think I've done it
Thanks Baalz, that's a whole new way of looking at Transformation!
I didn't consider the upkeep-cost avoidance. I think when I tried it, instead of using it to mass-convert my expensive recruit-anywhere mages into support-free units (not to mention getting rid of the annoying magic path loss), I used it once on a unit with exceptional paths, and once on an summon. Both died, but I was probably just unlucky. I think in the first case, I had to wield boosters to cast Transformation too, and they were lost when the unit just died.
About the A4/A5 ... you could cast Ritual of Returning, I think, and go with A4S4 instead. Any Magic Duels will usually happen in the first round, so if that happens your god is toast either way.
Something else though ... you do get one free get-out-of-death card with A5, I didn't consider that before. If you have to Call God to get him back and you started with A5, it's not as much of a problem as it is if you had taken A4. My plans in one game required extensive modification after my supposedly immortal A4F4 god was killed, bringing me down to A3F3.
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February 20th, 2009, 02:35 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: MA Oceana - OMG, I think I've done it
Quote:
Originally Posted by vfb
Thanks Baalz, that's a whole new way of looking at Transformation!
I didn't consider the upkeep-cost avoidance. I think when I tried it, instead of using it to mass-convert my expensive recruit-anywhere mages into support-free units (not to mention getting rid of the annoying magic path loss), I used it once on a unit with exceptional paths, and once on an summon. Both died, but I was probably just unlucky. I think in the first case, I had to wield boosters to cast Transformation too, and they were lost when the unit just died.
About the A4/A5 ... you could cast Ritual of Returning, I think, and go with A4S4 instead. Any Magic Duels will usually happen in the first round, so if that happens your god is toast either way.
Something else though ... you do get one free get-out-of-death card with A5, I didn't consider that before. If you have to Call God to get him back and you started with A5, it's not as much of a problem as it is if you had taken A4. My plans in one game required extensive modification after my supposedly immortal A4F4 god was killed, bringing me down to A3F3.
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Sounds like a diseased phoenix problem = ) And if you didn't have +luck I'm not at all surprised at the duel deaths. My #1 use for transformation is if I want to break into blood. I transform CBM Treelords. They retain the blood path, but the unique becomes resummonable. Its the best way I know to break into blood.
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