.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2009, 04:12 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: MA Oceana - OMG, I think I've done it

Quote:
Originally Posted by Baalz View Post
To be sure there's different ways to play most nations and I wouldn't begin to try and convince you that what you're suggesting could not also be effective, but I think we've got two different philosophies.
Repeat after me, Baalz - "I am sure that you can make that effective if you try, but I am also sure that what I described is effective, but I also found it interesting enough and fun enough to write an actual guide for it".



I am going to put together an SP test to goof around with them, now that you finally got around to this. I'll do a bit of a different pretender, but I like your angle a lot, so it'll just be stylistic differences.

I do think it wasn't stated strongly enough how much you want a good land holding early on, so that you have area to site search, and for Blood Hunting before you intentionally open up a land war. I think key to not being pushed straight into the water again, is to have a decent holding, so it's not just "1, 2, you're out!", but also that they know you are strong enough that even if they push you off, you will harass then and drag them down for the rest of the game. I don't think a lot of people understand that attacking an aquatic nation's land provinces without a clear plan of how to kill them off ultimately just ruins both nations' chances, for little gain.
Reply With Quote
  #2  
Old February 20th, 2009, 09:56 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: MA Oceana - OMG, I think I've done it

[quote=JimMorrison;675603]
Quote:
Originally Posted by Baalz View Post
I think key to not being pushed straight into the water again, is to have a decent holding, so it's not just "1, 2, you're out!", but also that they know you are strong enough that even if they push you off, you will harass then and drag them down for the rest of the game. I don't think a lot of people understand that attacking an aquatic nation's land provinces without a clear plan of how to kill them off ultimately just ruins both nations' chances, for little gain.
Yes, to me, the ideal situation is to make the other guy look at it like this:

I've only got 3 land provinces I can take before I have to go into the water to pursue this war.

Unless I'm prepared to go underwater and dig him out (!) the best case scenario is I take those three provinces without much fight but then have to defend my whole coast for a very long time while being harassed by sirens, raiders, and rituals. More likely it's going to be a bloody fight for those three provinces.

Alternatively Oceana is offering me a nice NAP and peace of mind to not have to worry about defending my long coast. Plus he's got the paths to forge a couple items I need and might be useful to help me in a fight with our mutual neighbor...

I usually try to expand with this in mind, and play my diplomacy that way. 3-4 provinces on this coast, 2 more over there, and grab that island nobody else wanted anyway. Now, wait for a good opportunity to join a war against somebody who's doing a good job of loosing already...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.