|
|
|
 |

February 21st, 2009, 06:18 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
See, my take on MA-Oceania sort dovetails with yours Jim.
The whole question of transforming Capricorns is to avoid upkeep.
Generally, I believe the point of the castle strategy is to make mer mages.
Whats the point of taking an expensive research mage, blow 15 gems and transform him into an animal mage.
Why not just make more of the lower upkeep mages? Playing a +3 0 -3 -3 +0 + 0 scales, I generally can't afford to max out production of mages even from the beginning.
|

February 21st, 2009, 06:53 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
Quote:
Originally Posted by chrispedersen
Whats the point of taking an expensive research mage, blow 15 gems and transform him into an animal mage.
|
The chance of just losing him aside  , Trasformation's just 3 gems in CBM
__________________
IN UN LAMPO DI GLORIA!
|

February 21st, 2009, 08:02 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
Yeah it makes a lot of sense at 3N per casting, though the vast majority of the forms, I still feel are wholly unsuited to combat use.
Out of 25 mages (2 died the last turn to Mind Burns, can't remember what they were, but I think they can safely be classified as "MR too low to survive combat" -
3 Foulspawn = 8MR
2 Dragonflies = 3MR
12 various animals = 5MR
1 Winged Monkey (so cool!) = 7MR
1 Bog Beast = 7MR
2 Ice Drakes = 9MR
1 "Hydra Hatchling" (looks like a mature Hydra missing some heads, only 1 form) = 12MR
1 Wyvern = 12MR
1 Chimera = 13MR
1 Amphiptere = 16MR
So if I count the 2 that just died, I had 20% Feebleminded (the Foulspawn and Dragonflies, who are actually at 3MR and -2MR atm from Affliction), and 16% who have >10MR before items. Of those 4, none of them have anything but misc slots, so besides the kind of awesome Amphiptere, none will surpass an unbuffed Capricorn, even with an Antimagic Ammy. (on the bright side, 25 ex-Capricorns with 1 star, and in 1Magic dominion will net you 250RP for free, and cut upkeep by ~583g)
As far as Mermages as support mages..... they are almost identical to a Capricorn out of the water. Without going into length, I'll just say that I didn't think I was the only one that felt that it wasn't just that Capricorns were too expensive once removed from the water, but that their paths just sucked in combat by that point anyways. Not to say that some Mermages wouldn't come in handy, but there is little good they can do that won't have them passed out by round 5, and not much they can do before that.
So, trying to look for an angle that allows land to be conquered early on, and Conj to be researched early enough to not only get a good stable of summoned mages up very early, but to make them visible to your neighbors, so they understand the risks involved in trying to marginalize your holdings. All this is a very tough task to accomplish, when it's well known that you won't get better than N2 or W2 for combat magic without your pretender, or summons (or booster items, but Water is way out of early reach, and Nature seems a very poor use for your gems, considering your other goals).
|

February 22nd, 2009, 12:04 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
Quote:
Originally Posted by JimMorrison
Yeah it makes a lot of sense at 3N per casting, though the vast majority of the forms, I still feel are wholly unsuited to combat use.
Out of 25 mages (2 died the last turn to Mind Burns, can't remember what they were, but I think they can safely be classified as "MR too low to survive combat" -
3 Foulspawn = 8MR
2 Dragonflies = 3MR
12 various animals = 5MR
1 Winged Monkey (so cool!) = 7MR
1 Bog Beast = 7MR
2 Ice Drakes = 9MR
1 "Hydra Hatchling" (looks like a mature Hydra missing some heads, only 1 form) = 12MR
1 Wyvern = 12MR
1 Chimera = 13MR
1 Amphiptere = 16MR
So if I count the 2 that just died, I had 20% Feebleminded (the Foulspawn and Dragonflies, who are actually at 3MR and -2MR atm from Affliction), and 16% who have >10MR before items. Of those 4, none of them have anything but misc slots, so besides the kind of awesome Amphiptere, none will surpass an unbuffed Capricorn, even with an Antimagic Ammy. (on the bright side, 25 ex-Capricorns with 1 star, and in 1Magic dominion will net you 250RP for free, and cut upkeep by ~583g)
As far as Mermages as support mages..... they are almost identical to a Capricorn out of the water. Without going into length, I'll just say that I didn't think I was the only one that felt that it wasn't just that Capricorns were too expensive once removed from the water, but that their paths just sucked in combat by that point anyways. Not to say that some Mermages wouldn't come in handy, but there is little good they can do that won't have them passed out by round 5, and not much they can do before that.
So, trying to look for an angle that allows land to be conquered early on, and Conj to be researched early enough to not only get a good stable of summoned mages up very early, but to make them visible to your neighbors, so they understand the risks involved in trying to marginalize your holdings. All this is a very tough task to accomplish, when it's well known that you won't get better than N2 or W2 for combat magic without your pretender, or summons (or booster items, but Water is way out of early reach, and Nature seems a very poor use for your gems, considering your other goals).
|
Hmmm idea for a new spell.
If an immature hydra gets old enough, it changes to a mature hydra. Unfortunately, I don't know a way to do an "if" statement via spell....
|

February 22nd, 2009, 12:08 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
Hmm, another look at things:
Oceania's problem is essentially this:
Water's gem access is: Water/Earth (great access) Astral/Nature Good access, Poor access: Death, Fire, Air)
This becomes compounded by: Water Nature mages emphasis; no foot slots to boost earth; and a pretty fair combat weakness for water/nature magic.
|

February 22nd, 2009, 10:52 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
I 2nd JimMorrison take on the transformation. The MR hit is a death sentence to your mages in and out of battle. There are so many ways to kill a commander that check MR...
I wouldn't do that unless under extreme circumstances.
IMHO the guide is solid but MA Oceania still remains a weak nation. I'm not sure that its better than taking the water and then spam clams.
|

February 22nd, 2009, 12:03 PM
|
Corporal
|
|
Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
|
|
Re: MA Oceana - OMG, I think I've done it
Quote:
Originally Posted by WraithLord
I 2nd JimMorrison take on the transformation. The MR hit is a death sentence to your mages in and out of battle. There are so many ways to kill a commander that check MR...
I wouldn't do that unless under extreme circumstances.
|
Is that not overstating it just a little?
Sure, there are lots of things that kill low MR units, but targeting the right low MR units is not easy. Obviously you do not want to field the low MR mages against someone using Master Enslave, but other than that dummy targets work quite well.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|