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Old February 22nd, 2009, 01:14 PM
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Dedas Dedas is offline
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Default Re: EA Ulm - Flying Conans of Doom

I have noticed.

But I think all of you fail to take into account the power of several attacks, especially against big units. A square can fit max 6 size 1 units, 3 size 2 units, 2 size 3 units and 1 size 4-6 unit. In battle one square attacks another square of units.

A giant is size 4 and up meaning that he will get 6 attacks made on him by dual wielders as if attacked by 6 size 1 units. And as we all know any attacks made after the first one means -2 defence for the defending unit after each attack. That means a whooping -10 to defence compared to the -4, if faced by standard one attack size 3 units, on the last hit. Add high strength and axes (damage 7) + throwing (big targets easier to hit) and you have a unit made for kicking giant asses. Oh, and giants are not uncommon in EA.

Thinking about this I come to the conclusion that this is probably what the Illwinter guys was thinking when designing EA Ulm. Axe maniacs against giants and warrior women against the more pathetic men of the other human nations, for example EA Ermor (it is even stated in their description).

One fault of the CBM mod is trying to make the axe infantry the standard run to the mill unit for EA Ulm. The truth is that they have none - it all depends on what they are facing. Dual axes will never be cost effective against standard spear + shield infantry, that is what you have warrior maidens for. Maidens on the other hand will never be the best choice if facing giants as they have less strength, punier weapons, less HP, low protection, fewer attacks. The cost effective choice here is axe maniacs. So it is all about adapting to the opposition, as always in this game. Trying to normalize everything makes it rather plain and dull.

On the other hand I love the CBM when it makes useful things with little to no use, in this case though it is wrong as I explained above.

Last edited by Dedas; February 22nd, 2009 at 01:29 PM..
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Old February 23rd, 2009, 08:54 AM
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Wrana Wrana is offline
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Default Re: EA Ulm - Flying Conans of Doom

Quote:
Originally Posted by Dedas View Post
One fault of the CBM mod is trying to make the axe infantry the standard run to the mill unit for EA Ulm. The truth is that they have none - it all depends on what they are facing. Dual axes will never be cost effective against standard spear + shield infantry, that is what you have warrior maidens for. Maidens on the other hand will never be the best choice if facing giants as they have less strength, punier weapons, less HP, low protection, fewer attacks. The cost effective choice here is axe maniacs. So it is all about adapting to the opposition, as always in this game. Trying to normalize everything makes it rather plain and dull.
Sorry, but hps and protection doesn't help you against enemy giants! Higher defense of the Maidens does, though. And if you mean by "fewer attacks" normal Maidens then sorry again, of course only elite (Steel) ones are useful for overwhelming big dumb beasts. Normal Maidens would still remain quite useful for raiding and against many tramplers, as well as against many kinds of common infantry (and enemy archers).

And thank you, Baalz, though I still can't quite stomach an idea of Death scale for this nation, especially as it continues ro recruit largish armies throughout the game, together with recruitable warrior mages instead of SCs...
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