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Old February 24th, 2009, 05:28 PM
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Tolkien Tolkien is offline
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

D random fortune tellers are one in four, but for the most part I agree with you, both with Misfortune and the Guardians. The problem is, you won't be able to get enough D-random FTs to lead them all, whereas you should have a veritable army of counts. It depends on the situation, and what you have to spare, really. Besides, I use d-random FTs to remote sight search for me: at least, the first couple. I also wish you could pick more then Misfortune-1, but the bad events are rather painful. They don't matter as much in the mid/endgame, since you should have a veritable army of immortals defending you (and thus being able to deal with any barbarians or such), but it can seriously cripple your expansion, and you need a good expansion for more forts (hence more research and more conventional units).

I just like wolves. Stealthy makes them great chaff for your Illuminated Ones when they go on their seasonal communionable stealth ambushes of death, as well as for accompanying rangers (if need be). Wolves also complement your thrall (human) production.
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Old February 24th, 2009, 05:30 PM

chrispedersen chrispedersen is offline
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Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

I'm glad you like the wolves Tolkien, the improvement was made for exactly this reason - to make them more interesting.

I thought of making them more feral as well, but I am leery on balance issues.
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