|
|
|
|
 |

June 5th, 2002, 11:19 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
ok, but i know for sure that i won't include them all in the tech window.
I could make a seperate area where all info is shown though...
But i still need to know what to include in the window.
__________________
[Boo!]
|

June 5th, 2002, 11:20 PM
|
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
While they are all important, since I sence it will be free, I'll take what I can get and be greatful I had any say. 
|

June 6th, 2002, 01:49 AM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
I think it would be easier to ask what to leave out. I cannot choose only 5 to put in.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|

June 20th, 2002, 10:46 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
*bump*
anyone else wanna vote?
__________________
[Boo!]
|

June 20th, 2002, 10:56 PM
|
|
Corporal
|
|
Join Date: May 2002
Location: Norway
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
Sorry, no way I could select less than 6 of those so I couldn't vote...
--
AeoN2
--
Clarke's Third Law:
Any sufficiently advanced technology is
indistinguishable from magic.
|

June 20th, 2002, 11:59 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
what 6 would you choose then?
__________________
[Boo!]
|

June 21st, 2002, 12:07 AM
|
|
Corporal
|
|
Join Date: May 2002
Location: Norway
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Most important component info
Tonnage space taken (size)
Vehicle type (ship/base, fighter, etc...)
Abilities
Weapon target (fighter, ship/base, planet, etc...)
Weapon damage at range
Weapon damage type (pushes target, skip shields etc...)
Weapon reload rate
hmm... that's 7... guess I was able to remove one more earlier... seriously though... they are all very useful...
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|