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				February 25th, 2009, 05:25 PM
			
			
			
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 Captain |  | 
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				 Re: Best Turmoil Luck Nations 
 I liked playing EA T'ien Ch'i with turm3/luck3, the extra gem income was great, and with the not-so-good human-infantry it's more or less worth it. Just spam clams and work up your national summons, which are quite good with a little blessing and buffs (At least in CBM). |  
	
		
	
	
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				February 25th, 2009, 05:50 PM
			
			
			
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 Major |  | 
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				 Re: Best Turmoil Luck Nations 
 Heh, the only thing LA R'lyeh is a classic example of these days is the devastating power of the Nerfbat. |  
	
		
	
	
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				February 25th, 2009, 05:58 PM
			
			
			
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			|  | Lieutenant Colonel |  | 
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				 Re: Best Turmoil Luck Nations 
 EA Pangaea, I'd frankly say it depends imho. If you're going for maenad factory and foul spawns (one requiring turmoil, one luck, both lotsa Pans - so good synergy), feel free - but if you're going the Gorgon-blessed White Centaurs-Minotaurs-Satyrs way, I'd not suggest T/L at all. |  
	
		
	
	
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				February 25th, 2009, 06:32 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Best Turmoil Luck Nations 
 Id say EA Pangaea has 3 options that would work with these scales.The maenad factory, the vine monster factory built around their national spells, or the stealth armies.
 
 But of course it should be obvious that none of the suggested nations are going to work for anyone who isnt looking to slide off the standard warfare "purchased-army meeting purchased-army"
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				February 26th, 2009, 01:51 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Best Turmoil Luck Nations 
 Kailasa has rather expensive troops and mages. How are you going to mass them with turmoil? ^^ |  
	
		
	
	
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				February 26th, 2009, 02:57 AM
			
			
			
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				 Re: Best Turmoil Luck Nations 
 Try, you'll be surprised   |  
	
		
	
	
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				February 26th, 2009, 11:29 AM
			
			
			
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				 Re: Best Turmoil Luck Nations 
 I think EA Arcoscephale is actually quite a good luck nation. Prophets - with sloth and magic scales - are almost ridiculously cheap and effective researchers, meaning that you have the option of using very little gold in the beginning of the game, where the sparseness of gold is most felt.
 And Arcoscephale can make very good use of the extra gems.
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				February 26th, 2009, 11:51 AM
			
			
			
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				 Re: Best Turmoil Luck Nations 
 
	Quote: 
	
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					Originally Posted by Amorphous  I think EA Arcoscephale is actually quite a good luck nation. Prophets - with sloth and magic scales - are almost ridiculously cheap and effective researchers, meaning that you have the option of using very little gold in the beginning of the game, where the sparseness of gold is most felt.
 And Arcoscephale can make very good use of the extra gems.
 |  I'm guessing that you aren't suggesting that turmoil should be taken along with the luck. Arco has some fairly gold-intensive recruits. If you are also taking some sloth for the Philosophers, then I think your ability to raise an army would be quite impaired. I guess it depends on how much of each scale you take though.
 
I'll agree that Arco can generally make good use of the extra gems, but if you are cranking out Mystics and an Oreiad or two and have researched Thaum-2, then you should be able to site search for steady, rather than sporadic, incomes in earth, fire, nature, and air - and water if you have the Voices and astral with Evo-2. |  
	
		
	
	
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				February 26th, 2009, 12:27 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Best Turmoil Luck Nations 
 Nations with troops where resources constrain recruitment before gold does might manage turmoil. However, I suspect most would find it's more effective to turn the extra gold into more castles and hence more recruitment rather than get by with fewer troops and castles. |  
	
		
	
	
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				February 27th, 2009, 12:41 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Best Turmoil Luck Nations 
 
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					Originally Posted by Tifone  Try, you'll be surprised   |  I did, and the lack of gold was a very nasty surprise indeed.   |  
	
		
	
	
	
	
	
	
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