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Old February 28th, 2009, 11:15 AM
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cleveland cleveland is offline
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Default Re: how to counter Yomi ea

Yomi's biggest weakness is their lack of shields. Of course, that doesn't do Abysia any good.

It depends on what troops your facing...what's being thrown at you? Unless you're facing only the fire-immune varieties, the often overlooked "Fire Darts" (Evo2) should work nicely against Yomi. Each dart is 10 AP (!) damage AND has a chance to set the survivor on fire...really devastating against shieldless low-hp units. Each Salamander sends 4 darts each turn @ 12 fatigue. Start off with Phoenix Power and they each send 5 darts @ 9 fatigue, so they'll never tire out. As an added bonus, all your troops are immune to the darts, unlike normal arrows.

If it were me, I'd ambush the Yomi army with ~10 Salamanders spamming Fire Darts from behind ~25 PD. Your PD is excellent, and should get you a good 10 turns of Fire Darts spam before keeling-over from from fatigue. A column of ~40 Abyssian Infantry guarding the Salamders should buy you another 10 turns. That's 20 turns X 10 Salamanders X 5 Darts/Salamander = 1000 Darts @ 10 AP damage + burning effects in Heat dominion...which your own troops are immune to.

Hope that helps.
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Old February 28th, 2009, 02:46 PM
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Default Re: how to counter Yomi ea

Just wanting to underline that cleveland's referring to Anathemant Salmanders, the priest/fire mages, not the red lizards

Definitively Yomi can do good against Abysia. The game allows some rock/paper/scissors considerations (thus much more complicated of course), and troops very proficient in melee and fire resistant are not what Abysia likes to fight, really.

Fortunately, you can recruit Holy2 Anathemant Salamanders and Holy3 Anathemant Dragons in every castle. You can build very cheap and fast-to-build castles in mountain provinces i.e. So if Yomi's sending you demons, having some though shielded troops to keep them busy while spamming Banishment, will let you do great harm. If he's sending non-fire resistant troops instead (brigands and... bakemonos too IIRC?), well I think they really can't manage to beat your tough troops even outnumbering them 5/1 if you help with strong Evocation magic. Research Evocation straight up to level 5, and every new level you reach you'll gain a new cool, strong spell. Then go for Conjuration 3 for Summon Phoenix Power to be scripted at the beginning for every Anathemant (except eventually the one casting divine blessing, for him, second place), so all the subsequent fire spells in combat will be stronger and cost less fatigue.
Also, placing a castle in a province with indie archers to recruit a bunch of them might help you if, like the gurus may rightly suppose, you're facing unshielded troops.
Then it's up to you to exploit further weaknesses of the enemy
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