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March 1st, 2009, 03:34 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Carrion Woods
Also early game a dryad with a few (like 5) dryad hoplite bodyguards can take most indies if given a hide shield (preferably two) and scripted bless/barkskin/hold/hold/spells or a bit later bless/protection/protection/hold/hold/spells. The dryad will cast mostly tune of fear which makes your awed units near untouchable and eventually routs the enemy. Just watch out for crossbows.
Thats the most effective expansion force I´ve managed at least and you can make one per turn quite early.
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Voice of ***** and her spicy crew!
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March 1st, 2009, 04:21 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Carrion Woods
I think it's a fair assumption that the poploss is equal to 1% per turn, it makes sense that it is a nice round number like this. In my experience, with 3G scale, your poploss is not dramatic at all, and in fact if it is 1%, then 2 years of 3G scale before casting, will yield you 3 years of Carrion before your pop even drops back to baseline figures.
I haven't tried it, but since Death scale does increase results, it makes me wonder if a good strategy could be built around say 2D - which would yield a fairly painful 1.4% poploss with CW up, but I wonder how many units would spawn, and if you would start pushing into better forms - from what I've seen, with 3G you get almost entirely just regular "Mannikins", which are alright, and <10% Mandragora.
One other thing to note - Carrion Ladies are only a small fraction more efficient at Reanimation than Carrion Lords, but are also only a small fraction as useful in combat. Carrion Lords have immense HPs (SCable, in no stretch of the imagination), and are 3N/3H.
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March 1st, 2009, 05:56 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Carrion Woods
Quote:
Originally Posted by JimMorrison
I haven't tried it, but since Death scale does increase results,
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Isn't it GROWTH scale that gives more manikins?
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March 1st, 2009, 06:10 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Carrion Woods
You know I thought that as well, but someone stated Death a few posts back, and I was too lazy to doublecheck.  I thought it sounded reasonable just because I always use 3G (coulda sworn part of the reason being CW, actually!), but then, the amount of spawns I get is nice, but not incredible. With a high scales strat, you might get better overall results buying N gems from people to summon more Lords, and just avoiding the global altogether. 
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