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June 6th, 2002, 07:01 AM
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Re: What is MM working on ?
Ussually they can still shoot. Shields go down but they CAN fire and move (slowly).
Phoenix-D
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 7th, 2002, 12:30 AM
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Re: What is MM working on ?
Phoenix-D,
I have to disagree. From the History.txt file (and my own experience)
Version 1.65:
6. Changed - Fighters with zero supplies only get one movement per turn.
7. Changed - Ships and fighters with zero supplies get zero shields.
8. Changed - Ships and fighters with zero supplies will not be able to fire
any of their weapons.
When engines are taken out, you don't necessarily run out of supplies. If you have a QR or supply storage on board, you can still fire until out of supplies, which in the case of a QR is never.
[ June 06, 2002, 23:32: Message edited by: Gandalph ]
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June 7th, 2002, 01:19 AM
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Re: What is MM working on ?
http://www.shrapnelgames.com/cgi-bin...3;t=005669;p=4
OK, so I was transposing one patch back. oops
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 7th, 2002, 03:57 AM
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Re: What is MM working on ?
Aaron is working on a new title currently called "Dungeon Odyssey" which is in beta test now. Byt it's title, you can guess it's an RPG.
Next it is generally assumed that Aaron is working on Space Empires: Quadrant Wars based on a commant Richard made. Currently, I'm assuming that it's going to be an RTS Version of Space Empires.
After that, who knows. I'm peronsally hoping for a Dungeon Odyssey II and as time goes by all the R&D on these titles will lead to a SpaceEmpires V
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June 7th, 2002, 09:16 PM
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General
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Re: What is MM working on ?
Ok, now it's my turn to be the bad boy and release the details on the patch! Wow, what modding possiblities! This is gonna be a fun one!
Version 1.72:
1. Fixed - Non-required fields were still being required.
2. Fixed - Fighters with weapon range of 2 or less were not attacking planets.
3. Fixed - Weapon Platforms were firing weapons at targets out of range.
4. Fixed - Added protections against the player file switching cheat.
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.
6. Fixed - Fixed problem where cargo would sometimes show zero units remaining.
7. Changed - Revamped Jettison Cargo window.
8. Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements.
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June 7th, 2002, 09:20 PM
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Re: What is MM working on ?
Baron:
"Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements. "
Does this mean Point Defence Cannons will get a boost or am I missunderstanding "mount"?
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June 7th, 2002, 09:27 PM
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Re: What is MM working on ?
Quote:
Originally posted by The High Gryphin:
Baron:
"Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements. "
Does this mean Point Defence Cannons will get a boost or am I missunderstanding "mount"?
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Yes this should allow modders to create mounts that will affect PDC. The patch itslef will not amke any mount changes, but will allow more flexibity to modders for the mounts. Currently the options are rather limited. Direct fire, seeker, or non-weapon, and only have tonnage minimums for requirements. This should open a whole slew of possibilities in that area.
Expect a really kick-A$$ Deathstalkers Mount Mod to be released a few weeks after this patch comes out.
Geoschmo
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