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Old March 4th, 2009, 07:53 PM
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

Research happens in turn sequence 2, before remote attacks or anything else that might affect research, so you should always reach your targets every turn.

But like you say, if for some reason a scripted spell is uncastable, it's just ignored.
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Old March 4th, 2009, 08:08 PM
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Default Re: uncastable spell scripting (and can the AI cast newly researched spells?)

I think perhaps, rather than having some sort of check for what -will- be available next turn, we might be more likely to get a "See All" button (Maybe X?) in the spellbook, that allows you to script whatever you want. It doesn't matter if it's this turn you get it, next turn, or 30 turns from now, because the AI will ignore it if you can't cast it.

Just seems like this would be far easier to implement, even if a little more cumbersome for the user. If our possibilities are no change, a fantasy that won't happen, or a small change that works "okay", I know which one I would choose.
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