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Old March 13th, 2009, 08:57 AM

rdonj rdonj is offline
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Default Re: An Introductory Guide to the Lizardmen Mod

Fantomen: Just to be sure I went and made a quick little test game with a decent communion. It worked! And I made my first reverse communion ever at the same time.

Il Magno: As far as I know the mod is considered reasonably balanced. It has been played in mp against other mods also considered reasonably balanced and did not seem unreasonable in comparison. I am not sure if it has ever been played in a game without other mod nations though. Personally I would say they are slightly stronger than the average vanilla dom3 nation, but not as strong as the sronger nations. There are a few additions yet to go, so it's possible that may change in the future

I can't quite tell for sure from your post, but have you seen the other warhammer-inspired mods? There are quite a few now, most of them reasonably balanced. Some have even been in a number of MP games with no complaints of overpoweredness that I've heard of.
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Old March 13th, 2009, 11:51 AM
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Il Magno Il Magno is offline
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Default Re: An Introductory Guide to the Lizardmen Mod

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Originally Posted by rdonj View Post
Fantomen: Just to be sure I went and made a quick little test game with a decent communion. It worked! And I made my first reverse communion ever at the same time.

Il Magno: As far as I know the mod is considered reasonably balanced. It has been played in mp against other mods also considered reasonably balanced and did not seem unreasonable in comparison. I am not sure if it has ever been played in a game without other mod nations though. Personally I would say they are slightly stronger than the average vanilla dom3 nation, but not as strong as the sronger nations. There are a few additions yet to go, so it's possible that may change in the future

I can't quite tell for sure from your post, but have you seen the other warhammer-inspired mods? There are quite a few now, most of them reasonably balanced. Some have even been in a number of MP games with no complaints of overpoweredness that I've heard of.
Thx for replay, than let me say that I am pretty new to this game but I am playng WHFB since its first edition (I am aged )
so back to your question, YES I have briefly tested Ogre kingdom, Sylvania (HE & WE).
Now the new lizzy army list is released and that's also why I am attracted by playing them in Dom3.
May be in the week end I will download the mod and spend some time in it.
Another weird idea I have is to have a campaign based on WHFB map and modes........so I have to collect feedbacks for such project
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Old March 13th, 2009, 01:52 PM
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Default Re: An Introductory Guide to the Lizardmen Mod

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Fantomen: Just to be sure I went and made a quick little test game with a decent communion. It worked! And I made my first reverse communion ever at the same time.
Good to hear. I´ll probably test some ideas based on this.
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