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  #1  
Old March 15th, 2009, 11:48 AM

rdonj rdonj is offline
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Default Re: Modding Help

Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.

Someone I know made a mod using this as a weapon:

#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end

63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
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  #2  
Old March 15th, 2009, 12:05 PM
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Jazzepi Jazzepi is offline
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Default Re: Modding Help

Quote:
Originally Posted by rdonj View Post
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.

Someone I know made a mod using this as a weapon:

#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end

63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
You probably need to do this.

Make a weapon.

Then give that weapon 63 as a secondary effect. I bet life drain works like poison does.

Jazzepi
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  #3  
Old March 15th, 2009, 12:06 PM
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Burnsaber Burnsaber is offline
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Default Re: Modding Help

Quote:
Originally Posted by rdonj View Post
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.

Someone I know made a mod using this as a weapon:

#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end

63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
There is no #copystats or (#copyweapon or something) in weapon modding. You could make the weapon have weapon 63 as a secondaryeffect.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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  #4  
Old March 15th, 2009, 12:14 PM

rdonj rdonj is offline
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Default Re: Modding Help

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by rdonj View Post
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.

Someone I know made a mod using this as a weapon:

#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end

63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
There is no #copystats or (#copyweapon or something) in weapon modding. You could make the weapon have weapon 63 as a secondaryeffect.
That'll teach me to post while tired....
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  #5  
Old March 15th, 2009, 12:32 PM
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Jazzepi Jazzepi is offline
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Default Re: Modding Help

Back to messing with the Boomers again.

I want to use the 329 effect "slime" as a secondary effect. I would like this effect to *always* slime them. Unfortunately slime appears to have a mres tag, which means it's checking against mr each time one of my guys tosses vomit at them.

Is there some way around this so that I can get the slime effect on the weapon every time they're vomited on?

Jazzepi
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