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March 15th, 2009, 11:48 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Modding Help
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.
Someone I know made a mod using this as a weapon:
#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end
63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
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March 15th, 2009, 12:05 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Modding Help
Quote:
Originally Posted by rdonj
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.
Someone I know made a mod using this as a weapon:
#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end
63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
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You probably need to do this.
Make a weapon.
Then give that weapon 63 as a secondary effect. I bet life drain works like poison does.
Jazzepi
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March 15th, 2009, 12:06 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Modding Help
Quote:
Originally Posted by rdonj
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.
Someone I know made a mod using this as a weapon:
#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end
63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
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There is no #copystats or (#copyweapon or something) in weapon modding. You could make the weapon have weapon 63 as a secondaryeffect.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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The Following User Says Thank You to Burnsaber For This Useful Post:
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March 15th, 2009, 12:14 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Modding Help
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by rdonj
Not to interrupt jazzepi's questions, but I could use some modding help real quick and I'd rather not clutter up the forum with threads for easy questions.
Someone I know made a mod using this as a weapon:
#newweapon 624
#name "Leech drain"
#copystats 63
#nratt 6
#end
63 looks to be the basic life drain weapon, but the end result does not actually drain life. Since there is no "life drain" damage type I'm not sure how to make something like this work if it will not in present form. Any ideas?
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There is no #copystats or (#copyweapon or something) in weapon modding. You could make the weapon have weapon 63 as a secondaryeffect.
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That'll teach me to post while tired....
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March 15th, 2009, 12:32 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Modding Help
Back to messing with the Boomers again.
I want to use the 329 effect "slime" as a secondary effect. I would like this effect to *always* slime them. Unfortunately slime appears to have a mres tag, which means it's checking against mr each time one of my guys tosses vomit at them.
Is there some way around this so that I can get the slime effect on the weapon every time they're vomited on?
Jazzepi
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