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Old March 16th, 2009, 03:42 AM
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Default Re: Has the AI been tweaked?

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Originally Posted by DRG View Post
Some are little, sometimes it's a matter of increasing the variables a bit to make it less predictable but some required considerable coding to achieve

Don
A bit slow on the uptake here but begining to grasp the magnitude of the task you guys took on. No idea about programing but can sort of relate & if you just look at things like unit info which is in effect a data base its massive.
Cheers for perservering as I think this is the end of the road for this game no one is likely to take on a project of this scale again. If you look at most games offered now all the units would fit in one countries OOB & I don't know of any other game that has been constantly tuned like this.
Funny thing is the 1,000s of hours you have spent on this has translated into millions of hours being lost world wide playing the damn thing
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Old March 16th, 2009, 04:59 AM
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Default Re: Has the AI been tweaked?

To late to edit but on point
Quote:
No idea about programing but can sort of relate
Virtually anything car stereo athlete the first 95% is the easy bit its squeezing the last 5% out thats the hard part thats partly why high quality stuff jumps in price.
If like this program you can't just start with a clean sheet but have to make do with constraints in place already it must just make the final squeeze harder
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Old March 16th, 2009, 11:53 AM
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Default Re: Has the AI been tweaked?

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Originally Posted by Imp View Post

A bit slow on the uptake here but begining to grasp the magnitude of the task you guys took on. No idea about programing but can sort of relate & if you just look at things like unit info which is in effect a data base its massive.

I've posted stats before but here are the latest figures for the OOB's in both games

winSPWW2

Weapons - 4,714
Units - 12,055

winSPMBT

Weapons - 14,943
Units - 35,022
Formations - 15,786

Formation count data NA for SPWW2 but assume it would be around 5,400

Each weapons has up to 12 data entry points in either game

Each unit has up to 60 data entry points in WW2 and 68 data entry points in MBT

Each formation has up to 20 data entry points in either game



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