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June 12th, 2002, 06:12 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Trade Federation Role Play for Neutral non AI Player
Yeah, that's probably a good suggestion. Perhaps the TF should not be ferrying ships at all. THe only movement of TF ships would perhaps be to move them from where they were picked up to the nearest repair/resupply facility, where the TF will either dispose of them, or return them to the original owner.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 12th, 2002, 06:48 PM
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BANNED USER
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Re: Trade Federation Role Play for Neutral non AI Player
Another possible job for the Trade Federation
Enforcing “The Galactic Convention”
It is in the TF’s best interest to prevent the “Glassing of Planets” the “Closing of Warp Points”, “Exploding of Suns” etc. as these would reduce the income from those sources or cut off communication with other races.. The TF could make very clear that “Sanctions Will be Imposed” in the event of a violation.
Random Thought
Using Stock SE IV Gold
Is it possible to create a ship damaging storm?
If so,
Is it possible to create a ship damaging storm? in a warp point?
If so,
If so, if you created one on a ship damaging warp point would it be cumulative?
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June 12th, 2002, 07:00 PM
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Captain
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Re: Trade Federation Role Play for Neutral non AI Player
Grrrr, I see what you're saying about having to break treaty with the TF in order to attack their ship. We're being limited again by SEIV's diplomatic model. You should be able to attack any ship you want -- enemy, neutral, allied, partner -- without being forced to change the diplomatic status. This happens all the time in real life, and countries don't necessarily declare war. Sometimes the neutral is embarassingly exposed as a gun runner and apologizes. Other times the agressor is shown to be in the wrong; sometimes he pays reparations, sometimes not. But it doesn't always lead to war.
Example: Chinese fighter pilot critically damages US surveillance/spy plane that was flying in what most countries consider international air space. Chinese fighter and pilot are lost. US plane lands without permission at Chinese air field, thus violating their territory. Chinese refuse to give plane back and hold US crew prisoner. Net result? Everyone yells. A few months later the US even lets China join WTO.
Regardless of your viewpoint on these events, they prove that SEIV's diplomatic model is too simplistic.
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Give me a scenario editor, or give me death! Pretty please???
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June 12th, 2002, 08:09 PM
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Captain
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Re: Trade Federation Role Play for Neutral non AI Player
Quote:
Originally posted by The High Gryphin:
Using Stock SE IV Gold
Is it possible to create a ship damaging storm?
If so,
Is it possible to create a ship damaging storm? in a warp point?
If so,
If so, if you created one on a ship damaging warp point would it be cumulative?
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I know that you can make ship damaging storms. The damage accumulates and will eventually destroy a ship. I know this because I have seen it. I've never seen any map objects except planets sharing a sector. Maybe you can do it with the map editor. But I'm sure that SEIV is programmed to prevent it from generating maps like that.
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Give me a scenario editor, or give me death! Pretty please???
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June 12th, 2002, 08:36 PM
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Re: Trade Federation Role Play for Neutral non AI Player
Now that you mention it, you could say we are designing a Mod where instead of text file “code” we are working on “Honor Code”. Part of this thread could be viewed as ideas for a richer political environment.
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June 13th, 2002, 02:16 PM
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BANNED USER
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Re: Trade Federation Role Play for Neutral non AI Player
We have started a new test game:
Medium Galaxy
Spiral Arm
5000 Racial Points
5 Planets
5 Human Controled Players
1 Additional which is the Trade Federation
No AI
The TF is set up with:
Natural Merchant
Ancient Race
Advanced Storage Tech
Maxed out Research
+20% to Savy
-65% to Organic Production
-65% to Rad production
Drats, I forgot the exact amount but:
minues to:Agressivnes, Deffensivness,Intel
I'll update this around 8:00 East Coast time
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