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Old June 12th, 2002, 07:00 PM
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Default Re: Trade Federation Role Play for Neutral non AI Player

Grrrr, I see what you're saying about having to break treaty with the TF in order to attack their ship. We're being limited again by SEIV's diplomatic model. You should be able to attack any ship you want -- enemy, neutral, allied, partner -- without being forced to change the diplomatic status. This happens all the time in real life, and countries don't necessarily declare war. Sometimes the neutral is embarassingly exposed as a gun runner and apologizes. Other times the agressor is shown to be in the wrong; sometimes he pays reparations, sometimes not. But it doesn't always lead to war.
Example: Chinese fighter pilot critically damages US surveillance/spy plane that was flying in what most countries consider international air space. Chinese fighter and pilot are lost. US plane lands without permission at Chinese air field, thus violating their territory. Chinese refuse to give plane back and hold US crew prisoner. Net result? Everyone yells. A few months later the US even lets China join WTO.
Regardless of your viewpoint on these events, they prove that SEIV's diplomatic model is too simplistic.
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Old June 12th, 2002, 08:09 PM
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Default Re: Trade Federation Role Play for Neutral non AI Player

Quote:
Originally posted by The High Gryphin:
Using Stock SE IV Gold
Is it possible to create a ship damaging storm?
If so,
Is it possible to create a ship damaging storm? in a warp point?
If so,
If so, if you created one on a ship damaging warp point would it be cumulative?
I know that you can make ship damaging storms. The damage accumulates and will eventually destroy a ship. I know this because I have seen it. I've never seen any map objects except planets sharing a sector. Maybe you can do it with the map editor. But I'm sure that SEIV is programmed to prevent it from generating maps like that.
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Old June 12th, 2002, 08:36 PM

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Default Re: Trade Federation Role Play for Neutral non AI Player

Now that you mention it, you could say we are designing a Mod where instead of text file “code” we are working on “Honor Code”. Part of this thread could be viewed as ideas for a richer political environment.
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Old June 13th, 2002, 02:16 PM

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Default Re: Trade Federation Role Play for Neutral non AI Player

We have started a new test game:
Medium Galaxy
Spiral Arm
5000 Racial Points
5 Planets
5 Human Controled Players
1 Additional which is the Trade Federation
No AI

The TF is set up with:
Natural Merchant
Ancient Race
Advanced Storage Tech
Maxed out Research
+20% to Savy
-65% to Organic Production
-65% to Rad production
Drats, I forgot the exact amount but:
minues to:Agressivnes, Deffensivness,Intel
I'll update this around 8:00 East Coast time
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