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Old March 16th, 2009, 10:21 PM

Ramm Ramm is offline
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Shock Re: Wasting High Explosive Anti Tank Rounds

I've heard some great suggestions from the community.

And so;

I have a hypothetical question for anyone who wants to answer:

What would you do If you had a infantry company laden with heat.

The infantry company is currently fighting some foot crunchies in a fairly dense wooded lot but you know from recce elements (now killed) that your opponent is about to offer you a ride of the pain train in the form of a panzer company

Your infantry company really could use that heat against the enemy crunchiness, but bullets work against them

You know that you must have some way to kill the panzers when they arrive and bullets DON'T work against them , you also DON'T know when the panzer will come smashing through the moderately dense second growth forest

The basic situation is any moment during this turn or the next couple of turns you will actually need your RPG (assume each infantry squad carries 8-3) so disabling it isn't an option.

Assuming that you choose not use the HEAT against the infantry how would you go about doing it?

Any response is greatly appreciated even if you just want to yell at me for being ridiculous

Sincerely,

Andrew Nault
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Old March 16th, 2009, 10:42 PM
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Imp Imp is offline
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Default Re: Wasting High Explosive Anti Tank Rounds

Simple answer I would not bother doing a thing just let them do exactly what they want. When the tanks turn up they will have saved shots & be in better health because they used the heat rounds when they had to. More men means more chance of an effective assault so letting them use it in the 3rd or 4th slot makes loads of sense as it will not be wasted. Lose enough men you lose your RPG shots then you really wasted them
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