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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old April 1st, 2009, 12:25 PM

Ironhawk Ironhawk is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Upload Pretenders!

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Took over TC. Let's rock.
Ah, glad to hear it. I was getting worried about the game start

Good luck to all!

And some extra luck to the noobs about to be hideously mauled!!
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  #2  
Old March 17th, 2009, 12:36 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'm tempted to play in the rematch but I think that the timing is way too slow. Especially for a game thats expected to last even longer than the original.
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  #3  
Old March 17th, 2009, 12:49 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'm not playing but I would like to comment that I think the 2:1 odds is really too much against the vets. I think almost every matchup at these odds will result in the noobs winning esp. if they press their advantage early in the game. I think 3:2 would be more fair/exciting. In the last game many of the noobs didn't even have access to the vets and I suspect the game would have been even more lopsided if they had.
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  #4  
Old March 17th, 2009, 01:03 PM

Illuminated One Illuminated One is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

This sounds like a lot of fun.

Can the teams work coordinated like individual team members taking roles (like frontline fighter or forge whore) or is the start to random to do that?
If so I'd like to join the noob team.
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  #5  
Old March 17th, 2009, 01:51 PM
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I'm afraid I won't be playing if the odds are 2 to 1 again. We have already proved that is untenable. I will play if, as Pyg suggest, the teams are instead 3:2.
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  #6  
Old March 17th, 2009, 01:53 PM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Oh well, I'm not playing anyway so I don't care that much about team sizes
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  #7  
Old March 17th, 2009, 02:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

So, I'm on the fence about playing again, I thought the last one was lots of fun, but that was largely due to the small map.

Would be possible to find some kind of compromise map? Last time was around 7 provs per player, the current selections are I think around 20. Maybe something like 14 per player?

Also, I disagree about reducing the odds, I think 2 vs 1 is fine, especially on a bigger map than last time.
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  #8  
Old March 18th, 2009, 02:27 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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Originally Posted by quantum_mechani View Post
So, I'm on the fence about playing again, I thought the last one was lots of fun, but that was largely due to the small map.

Would be possible to find some kind of compromise map? Last time was around 7 provs per player, the current selections are I think around 20. Maybe something like 14 per player?

Also, I disagree about reducing the odds, I think 2 vs 1 is fine, especially on a bigger map than last time.
QM, some players saw action and some did not, I was forced to place 15 players on a tiny map, largely attempting to accomodate yourself and the vets. I think the prov/player ratio is fine and will tend toward what I had originally intended, a longer playing game.

I was upset with the last game, because it was totatly not what I wanted, but went along for everyone else's sake. I am willing to compromise, though, if there is absolutely no other alternative. I urge you, and the any other vets on the fence, to go ahead and join us, and not fret about the prov/player ratio.

Btw: do we have a new version of CBM compatible with the latest update to Dominions?
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Old March 18th, 2009, 04:08 AM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by Septimius Severus View Post
Quote:
Originally Posted by quantum_mechani View Post
So, I'm on the fence about playing again, I thought the last one was lots of fun, but that was largely due to the small map.

Would be possible to find some kind of compromise map? Last time was around 7 provs per player, the current selections are I think around 20. Maybe something like 14 per player?

Also, I disagree about reducing the odds, I think 2 vs 1 is fine, especially on a bigger map than last time.
QM, some players saw action and some did not, I was forced to place 15 players on a tiny map, largely attempting to accomodate yourself and the vets. I think the prov/player ratio is fine and will tend toward what I had originally intended, a longer playing game.

I was upset with the last game, because it was totatly not what I wanted, but went along for everyone else's sake. I am willing to compromise, though, if there is absolutely no other alternative. I urge you, and the any other vets on the fence, to go ahead and join us, and not fret about the prov/player ratio.

Btw: do we have a new version of CBM compatible with the latest update to Dominions?
I appreciate you went with the flow last game, and for what it's worth I thought it worked great with the small map. I mean, yes, it was over fast but it was lots of fun and I think at worst the smaller map called for a less extreme noob to vet ratio. The one problem is as you say some nations not making it to the front lines, but that's more function of the particular map than the size.

Current CB should work with the newest patch, there is also a good chance I'll release a new version before this game starts.
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  #10  
Old March 17th, 2009, 02:36 PM

Ironhawk Ironhawk is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

If the map is large, giving us some time to build up an advantage, 2:1 is probably still ok. 15+ provs / player might be ok, but we should err on the side of caution given our last experience. My main worry being that even if a nation has 15 provs allocated when you think about laying out those provs radially, you might have as little as 2-3 provs b/w your cap and the enemy front. Thats not a long distance for an early rush, still.
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