|
|
|
 |

June 7th, 2002, 11:01 PM
|
 |
Private
|
|
Join Date: Jun 2002
Location: Downingtown, PA USA
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Newbie quesiton about facility limits
Hi all,
Am playing the demo while wainting for my copy of SEIVG to arrive (hopefully on Monday).
What determines the maximum number of facilities allowed?
Does increasing the population of a colony allow more facilities to be built?
Please forgive the questions, but I am a old, hard-core Stars! player where Pop management was critical to building a fast/successful empire and I am trying to convert to SEIVG.
SMB
|

June 7th, 2002, 11:45 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
it depends on planet size, and the atmosphere, smallest size can have 1 facility, largest size can have 5, but if the atmosphere is the same as your race breathes, then the max number of facilities is multiplied with five, so for a tiny planet that would be 5, and for a huge planet that would be 25.
One of the racial traits also increases the max facilities...don't remember which one though...
__________________
[Boo!]
|

June 8th, 2002, 12:14 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
Advanced Storage Techniques ups the number of facilities.
"Please forgive the questions, but I am a old, hard-core Stars! player where Pop management was critical to building a fast/successful empire and I am trying to convert to SEIVG."
Pop management is important (especially in some of the mods) but will not increase facility space.
Basiclly, more population = more efficient production. Happyness works the same way. A happy tiny world filled to the brim can often outproduce a miserable half-full Huge world.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

June 8th, 2002, 06:02 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
The advanced storage trait gives a 20% boost to space available. (rounded down) thus on a 'Domed' colony of huge size the normal 5 facilities would become 6. but a large size of 4 would remain 4.
The main advantage IMO is on game startup. your homeworld would have more facilities already built and 20% greater population limit. This is a
real advantage.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|

June 8th, 2002, 06:18 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
Unfortunately, advanced storage does not increase cargo capacity of your ships! Nor the storage space of your storage facilities other than cargo, IIRC. Why not? 
|

June 8th, 2002, 04:19 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
Claymore, you should try Proportions mod.
(The Last Version can be found in download forum).
There, population is the single most important asset of your empire !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

June 11th, 2002, 05:36 PM
|
 |
Private
|
|
Join Date: Jun 2002
Location: Downingtown, PA USA
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
A further question.
When you say that increased population leads to increased construction, does it also lead to increased mining, farming and refining?
Claymore2002
|

June 11th, 2002, 05:55 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
Yes, population bonuses affect all forms of production. Look in the SETTINGS.TXT file for the levels at which the bonuses kick in and how much they are.
Number Of Population Modifiers := <number>
Pop Modifier 1 Population Amount := 99
Pop Modifier 1 Production Modifier Percent := 100
...
etc.
|

June 11th, 2002, 06:02 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Newbie quesiton about facility limits
Quote:
Originally posted by Claymore 2002:
A further question.
When you say that increased population leads to increased construction, does it also lead to increased mining, farming and refining?
Claymore2002
|
Yes, in the same proportions in the standard games...
But in fact SEIV settings file lists all pop treshold and has 2 modifiers for each, one for construction and another for production.
This is sometimes heavily modded in some mods (Proportions is a good example..)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|