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Old March 18th, 2009, 04:08 AM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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Originally Posted by Septimius Severus View Post
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Originally Posted by quantum_mechani View Post
So, I'm on the fence about playing again, I thought the last one was lots of fun, but that was largely due to the small map.

Would be possible to find some kind of compromise map? Last time was around 7 provs per player, the current selections are I think around 20. Maybe something like 14 per player?

Also, I disagree about reducing the odds, I think 2 vs 1 is fine, especially on a bigger map than last time.
QM, some players saw action and some did not, I was forced to place 15 players on a tiny map, largely attempting to accomodate yourself and the vets. I think the prov/player ratio is fine and will tend toward what I had originally intended, a longer playing game.

I was upset with the last game, because it was totatly not what I wanted, but went along for everyone else's sake. I am willing to compromise, though, if there is absolutely no other alternative. I urge you, and the any other vets on the fence, to go ahead and join us, and not fret about the prov/player ratio.

Btw: do we have a new version of CBM compatible with the latest update to Dominions?
I appreciate you went with the flow last game, and for what it's worth I thought it worked great with the small map. I mean, yes, it was over fast but it was lots of fun and I think at worst the smaller map called for a less extreme noob to vet ratio. The one problem is as you say some nations not making it to the front lines, but that's more function of the particular map than the size.

Current CB should work with the newest patch, there is also a good chance I'll release a new version before this game starts.
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Old March 18th, 2009, 01:16 PM

namad namad is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

the more research the faster players can die... if you want to make the game longer you make the research more difficult.... maybe we can get someone like ironhawk or QM to comment on this but i am almost totally certain that your change to settings will only serve to decrease the total number of turns played before the game is over


i'm not saying thats a bad thing... i'm just saying it seems like you can't make up your mind between a high magic game and a long drawn out game... and it'd only be fair to change the description to match the settings
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Old March 18th, 2009, 03:16 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

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Originally Posted by namad View Post
the more research the faster players can die... if you want to make the game longer you make the research more difficult.... maybe we can get someone like ironhawk or QM to comment on this but i am almost totally certain that your change to settings will only serve to decrease the total number of turns played before the game is over


i'm not saying thats a bad thing... i'm just saying it seems like you can't make up your mind between a high magic game and a long drawn out game... and it'd only be fair to change the description to match the settings
Generally, I'd agree, we'd also increase pd as well to drawn out the game, and increase the prov/player ratio. But as Ironhawk has said the intent in this game is to quickly familiarize the noobs with the magic system. Will it shorten the game, perhaps, particularly for the noob team who don't know how to use it effectively, but I think we can live with it. I want a long game, but not forever. Also, there are different dynamics in a team game.

Since I've never played with easy research, exactly how easy is easy? If you've got a unit researching at 12 per turn in normal, does this mean, they now research at 24 in easy, or 6 in hard?
If it turns out that it is too quick like 4 or 8 times normal, then that might be a concern.
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