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  #1  
Old December 6th, 2000, 12:06 PM

Cryptotec88 Cryptotec88 is offline
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Default Re: Compiled Questions/Bug List/Wish List

Taqwus-

That's true, and I should have mentioned that in my post, the light carrier in question had level 1 fighter bays.

Cryptotec88
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  #2  
Old December 6th, 2000, 11:20 PM

Arc.Smiloid Arc.Smiloid is offline
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Default Re: Compiled Questions/Bug List/Wish List

I'd like network compatibility. I have a network and I would love to use it.

If enough people want it, or it is easy to implement, that would be awesome.

If few want it and it is hard to implement, don't bother on my account, more important things to attend to, like AI.
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  #3  
Old December 7th, 2000, 12:01 AM
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Seawolf Seawolf is offline
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Default Re: Compiled Questions/Bug List/Wish List

I guess I am missing something but what is the advantage of network capability in a game like this? it is turn based not real time. If you have network connection you should have e-mail ability too. I guess I just don't get it.



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  #4  
Old December 7th, 2000, 12:22 AM

James Sterrett James Sterrett is offline
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Default Re: Compiled Questions/Bug List/Wish List

Using email across a LAN can be tricky. 8)

Optimally, you could play a game across a LAN without having to move any of the files yourself.

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  #5  
Old December 7th, 2000, 10:52 AM
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Mephisto Mephisto is offline
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Default Re: Compiled Questions/Bug List/Wish List

Two more minor issues:

1.) Resupply should occur after entering a resupply sector not - as it is now - first resuply and then deduct the cost of moving into the sector.

2.) When fighters are launched in strategic combat please list them as every other ship so we can see how many fighters where there and how many where destroyed. At the moment launched fighters are not displayed except you already had a fighter group in your fleet and you launched additional in the battle. In this case the counter for figters is going up correctly.

Does anyone bother and send all the reports off this topic to malfador?
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  #6  
Old December 7th, 2000, 11:38 AM

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Default Re: Compiled Questions/Bug List/Wish List

Wishlist:
Improve the AI !
Improve the AI !
...
(repeat that a hundred times here)
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  #7  
Old December 7th, 2000, 12:20 PM
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Jubala Jubala is offline
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Default Re: Compiled Questions/Bug List/Wish List

I agree with Arc.Smiloid about network play. It would be great to play a game (turnbased or sim) over network and fight the battles in tactical mode. I'd just love to dazzle my friends with my ingenious designs and tactics.

I also think it should cost to repair components. Something seems kind of strange when a ship that has one working component left is repaired to full operational status in one turn with no cost. I mean, it's practically building a new ship that's happening. No biggie, but still.

And I want multiple buildqueues on planets. One for the space yard when built and one for the planet proper. And I want to be able to decide which ships get repaired first if more than one is busted up. SE3 had a quite good system of queues for this. I wonder why it was changed.

[edit]
Come to think of it, I find it strange that a ship can be built on for 4 turns and then the design can be edited and the ship being built will have the edited design when finished. Or a ship that's been built on for 4 turns can be replaced (reorder queue) by a completely different shipdesign and all the work done on the first ship is transferred to the second ship. Also something that couldn't be done in SE3 with the way construction worked there.
[/edit]

I have some ideas on advanced trade, advanced missiles and advanced damage models, but I doubt it's anything we'll see in a patch so I don't know if it's any idea to post them. Would probably require heavy modification of the code.

[This message has been edited by Jubala (edited 07 December 2000).]
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