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  #1  
Old March 19th, 2009, 10:39 AM

Ziploc Ziploc is offline
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Default Re: Scenario Recommendations

I've not played any player generated battles/campaigns yet as I'm still getting a feel for the system. Initially I've played quite a few defensive orientated scenarios to get a feel for the game mechanics. So I guess I'm quite used to fighting at a numerical disadvantage.
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Old March 19th, 2009, 01:37 PM
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DRG DRG is offline
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Default Re: Scenario Recommendations

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Originally Posted by Ziploc View Post
Hi all,

Which scenarios would you recommend as being balanced and interesting for solo play? I've tried a variety so far and found some to be a little unbalanced in playability terms. I'm quite happy to play in any period/theatre but prefer about a battalion strength force in terms of scale.


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Originally Posted by Ziploc View Post
I've not played any player generated battles/campaigns yet as I'm still getting a feel for the system. Initially I've played quite a few defensive orientated scenarios to get a feel for the game mechanics. So I guess I'm quite used to fighting at a numerical disadvantage.


There is really no way for anyone to accurately answer that for you without a fair bit of luck involved guessing at your personal preferences and experience with the game.

What might be "balanced and interesting " for you might not be for someone else. To some players anything that doesn't have 90% tanks isn't interesting. The tutorial section of the game Guide lists 10 good "beginner" sceanrios but whether you will find them "balanced and interesting " is going to be entirely up to you

001-Organized Chaos, 8/39 Germany vs Poland
004-Graftrom’s Raid, 3/40 Sweden vs Soviet Union
011-Gavrus, 6/44 Germany vs Great Britain
048-Seela’s Pioneers, 8/43 Germany vs Soviet Union
062-The Plains Before the Rhine, 2/45 USA vs Germany
072-Sacrifice of the Few, 11/37 China vs Japan
099-The Wiking’s Castle, 1/45 Germany vs Soviet Union
113-Langemark at Narva, Day 1, 7/44 Germany vs Soviet Union
118-Market Garden Prelim, 9/44 USA vs Germany
267-Charge to Glory 9/39 Poland vs Germany

From what you've said "about a battalion strength force" I'm guessing you're happy with a force that might take up two pages of the HQ menu. If yes then that sould be your guide when picking something to play. Try sceanrio 53. That one has a high "re-playabilty factor" and is about 2 1/2 pages of units


Don
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Old March 19th, 2009, 02:48 PM
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Mobhack Mobhack is offline
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Default Re: Scenario Recommendations

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Originally Posted by Ziploc View Post
I've not played any player generated battles/campaigns yet as I'm still getting a feel for the system. Initially I've played quite a few defensive orientated scenarios to get a feel for the game mechanics. So I guess I'm quite used to fighting at a numerical disadvantage.
if you are still learning, then the best thing to do is as others have suggested and play random battles, not scenarios.

Set the players to Germany and Soviet Union in game options, and the date to 6/42. First player will be you - so SU or Nazi as you like it, at this point the technology is relatively even (T34 for SU, Nazis have access to the long 75mm variants).

In the game itself, ensure the preferences points are big enough - put in a silly number like 10000. You are not going to spend that as you said you want a battalion or so, it just ensures there is enough cash in the kitty. Or just press the "Max points" button in the purchase screen.

Now set up a meeting engagement. It is the simplest game type and more "even". Whatever points you spend, the AI player 2 will get, provided you left the player 2 points to XXX.

Now, play several successive games like this (6 to 10 meeters at the same opponent and time, perhaps). Experiment with your force types and structures, and the game itself (e.g. learn how to select maps, spin the V-hexes and so on in the "view map" section as described in the Game Guide). Learn the purchase system. Try tank-heavy, balanced and other force structures. see what support troops tend to be useful (flak, SP-mortars, whatever) and what ones might not be generally so (police, partisans, whatever).

Don't worry too much about "winning" and "losing" in your initial games, try to learn from "what-if" actions. You will learn what not to do and what not to do from practical experience, just like military officers would do in training. These battles will be training exercises, not "competitive" - feel free to abandon and restart such games. Save off your training game before you try a "bright idea" and you can reload after learning - maybe to try another one !.

Once you have done a dozen or so such scratch training games, you will know more about the system. (Use arty, air, infantry (mech and leg both) etc in your games and see what benefits they bring, and any weak points).

Then you may want to try a few types other than meeters - try a delay on your side or an assault for you, whatever. Again, just for training value and not any kudos of "winning".

Random battles are more fun - since the set up and force used against you as well as map etc will change. (I find scenarios are usually play-once things in any case)

Andy
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Old March 20th, 2009, 04:31 PM

Ziploc Ziploc is offline
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Default Re: Scenario Recommendations

Thanks for the replies for what was on reflection a somewhat ill considered question.
Whilst I have wargamed for some years this is the first squad level game I have really played. So I guess it is a case of learning what works. Having vehicles knocked out, or dameaged beyond effective use, in one go rather than step reductions takes some getting used to. In other words developing a feel for the gaming battlefield.
I think you're right to put the beginner scenarios from the game manual in quotation marks DRG as one or two are quite brutal! I really struggled with 011-Gavrus. Personally, I think 062-The Plains Before the Rhine is a good taster for new players.
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