I sent an email to MM and he says pretty much what I'm trying to do with SEIV isn't going to be possible, but he also told me to "wait for SE5"...
I didn't even know there were plans for an SE5 (though I suppose it makes sense). The reply indicates that SE5 will have all the features I am looking for, so I'm content with waiting.
However, if someone CAN find a legal, ethical method of changing the current game code to allow what I want to do, please let me know.
If possible, I would definately like to see if I can put together an entire team to develop Starscape. I've thought about doing it as its own game (actually that's my ultimate goal), but because programming and me do not mix at all, I haven't been able to do that on my own. Also, at this point, I can't afford to hire a development team, so until I can start making gobs more money I'm sorta stuck with modding other games and using voluntary fan programmers. Maybe if I build up a big enough fanbase I won't need to worry about hiring a team...
The Starflight 3 project is like that, but it's a non-profit project (we will release the game as freeware).
Starscape website:
http://starscape.50megs.com
I should have posted the above link earlier I suppose. I am the only one who updates and edits the site, but it's been around for 2 years so theres alot of information accumulated all over the place. The comms archive contains a record of public in-game Messages every turn for each sector currently running, and is the best source of raw history for the game. The archives are in the Galactic Museum (I think)... The timeline is also a good source of history but it doesnt get updated very often and only goes back a few hundred years (Starscape has been actively running for almost 700 years of game time, 3 years of real time). Like real history, the game's history was recorded in several different ways (and sometimes inaccurately due to different points of view), and stored in various places and formats. This wasn't intentional, it's just the way things went as the site basically had to survive 4 seperate complete HD crashes, losses of data, and massive site reorganizations (most of the worst of which was earlier in the game's development). Over time, as the site and game evolved, things became more efficient, so there is more detailed history in the present than in the past. Very little actual history remains documenting the first games and the beginning of the Starscape universe (which was called Reach for the Stars then - I had to change the name when someone developed another game called Reach for the Stars and confusion ensued - course now it turns out that "Starscape" is the name of a newly developed RPG that mixes the Stargate SG-1 universe and the Farscape universe - which have nothing to do with my game - grr...).
Anyway, you get the idea. There is music on every page of the site (some people hate that) - I may remove alot of it later on... I mostly did it for dramatic effect but Im thinking I overdid it now so it will probably be mostly removed in the next update or so.
Visit the site and find out what all the hubbub in this thread is about... Might as well as Starscape will have to wait until SE5 before it can make it to this community.