Quote:
Originally Posted by Ironhawk
Ok, I talked it over with QM for a while trying to find some kind of compromise and this is what I came up with. We play on Orania, the smaller of the two maps, with 5 vets (ling, atul, demon, qm, iron) and 9 noobs. I say 9 noobs here only to give more provs/player overall which is something that sept would like to see, not because I'm worried about numbers. Dont think anyone really minds 10, if that would be preferable. Anyway, that works out to something like 17 provs/player - seems a fair difference b/w qm and sept.
What do you think?
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You may have come up with a reasonable compromise, though we are a couple short on the noob side, even moving namad over and bringing grudgebringer in. You know how I like to have alternates especially for the larger team. I'll mull it over and while I give the map another look to see if it is something I can work with, whilst we see if we can get a player or two more.
As the noobs would be understrength, I may decide to nullify the vets first choice option (except for Lingchih) to compensate. We do need players with a decent attention span though, yes there may be some MM, that is an issue for the developers to take up, it is part and parcel of the game. You take the good with the bad.
I would like to keep the ratios straight if possible, though I prefer the 8 vs 4. Perhaps our vets will consider a 7 vs 5. No more players would be needed (without first choice of course).