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Old March 20th, 2009, 11:30 AM
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T12
That was to close everyone is still loaded but several HTs were right on the edge of strikes
TF> The poor squads that took on KV took a lot of fire, they got a man but did worse one is running. A maxim opened up on them to from the next village scout doing his duty & spotting it before having palpatations as 2 squads crested the rise near him, Mk3 lent a hand but to little effect. A T-60 tried coming between the two villages which squad immob, think another tried & ran.
A BT tried coming round the bottom of the lower village, it was fired on & I just killed it
>> starts off with a lot of infantry ends up with hordes of them 2+ comp & about 10 tanks.
First thing save the scout so Mk3 & squad route them, 2nd thing is T-34 squad in the village makes a dash down the road checking its clear & saying hello to Mr Maxim & goodbye to a squad. Mk3 just North of village rolls forward recieves a lot of fire inc T-34 & unseen T-60 100m away, 2 Mk4s move up but fail to deal with T-60. Mk3 in village decides to risk his luck going round the corner which squad had not reached, several minutes later all fire at him stops mainly from squads along the road, fire at one now realy heavily suppressed we are not getting to T-34 this way so falls back to squads hex.
Another tries it can cut through coming out by T60 so a squad says hello just to make sure. Moves & places another 3 shots on the T-34 getting the turret with its last. T-60 will probably run & even point blank not to worried about so the jobs done.
Mk3 tries coming through a gap in lower village & takes fire, he has a nice rear shot on a T-28 if we can persuade it to turn so Mk3+4 in wrecks between buildings move out Mk4 killing routed T-60 on the way then trying its luck to no avail vs a BT. Mk3 takes on T-28 but even with rear shots takes everything it has to kill it. Another tank joins it but misses its targets though last Mk3 gets 2 more BTs. One tank is in a slightly dodgy situation here but with the way they have being shooting banking on a miss, a BT 7 T-26 remain plus 2 T-28s further back. Infantry here generally tries to get in position to attack next turn when the vehicles can give support but one misjudges it losing a man. MMGs are turning up but trying to spread about due to arty also several HTs are inbound but trying to pick a safe route coming out to the North so they can run round flanking. Despite what I said arty is staying on line to hit the lump of men in the North
CF> Was a bit worried for Ram & assault on a MK3 but fire held them back though all but one squad is in a ready state, a BT has made it to within 100m of a Mk3 but it missed, note to Ruskies training helps.
Arty did not quite land as expected AIs on the ball hitting 2 Mk3s in the gully & troops there so HT10 was safe. Think it hit lead T-28 as well because its running. Fire between troops here about a dozen was fairly even & 2 Mk3s that stayed damaged & destroyed BTs, this tank platoon seems to be drawing a lot of arty no matter what I do a couple at least are getting hit every round.
>> One of the gully Mk3 rallies the other does not so it reverses out of the gully taking fire from T-28 which it engages damaging, the other moves out killing the T-28 & damaging the other. One of the 4 tanks that has just come off the hill top rolls through the smoke sticking a shot in its rear then HT10 runs up killing the BT. Mk3 from BF platoon kills damaged BT eliminating armour threat on this side of smoke/wrecks. the infantry here decide to let the company or so to the south come & move NE as do reinforcements coming this way. they are to head through the smoke & try to cut off squads by the road. 3 tanks & MMG facing put fire into them to try & slow them but first Mk3 fires at BT from 250m, hits but no effect though BT is shaken & misses so the close Mk3 finnishes it & takes out the GazAA
BF> 57 mainly missed but got a T-26 in the end & is still in one piece. Forgot to say as 3 tanks moving to here were going flat out switched off main gun to save ammo so just fired at a couple of squads.
>> 57 crew moves back to its guns hex 3 squads get position on 2 squads threating the other 57 routing them. My ATG on the flank kills nearest T-26 then tanks take out 3 more leaving just one thats a major threat so 57 kills it. All but one tank move up & Mk2 plus 2 Hts alloted to defence force head this way to help with killing soft targets & help if decide to head down the road later traping center from both sides which is why I have fallen back there.

T13
Drove round arty better that go but it killed a 80Mtr, we got a GazAA in exchange. they probably lost 25+ men to our 6 & mtr & apart from far South advanced 50m or less.
NF> thought I had dropped off MMG ok but it lost 4 men to a maxim, as expected platoon tried moving on the scout but was repulsed as was a half hearted move on the village. T-60 recovered & died for trying to take on my Mk3, the vulnerable Mk3 was not so lucky this gunner actually got his act together pulling off a weak spot hit, the crew is not to exposed though. No enemy tanks were killed as only a few shots at due to the onslaught from Russian infantry. Both T-28s moved forward disapearing into a depression thats probably full of troops to >> Kill both visible tanks easily enough worried about imminent arty around top village so despite the odds push them back & move fwd costing us a few men. Have 11 tanks here now so they go some way to subdueing but not enough, they get maxims & squads near scout routed plus a few more. want to try & work North plus punch a hole further South trying to split but tanks move to try & get position to recieve T28s. Infantry have to get in position to defend them as going to have to set a few Mk3s to ignore them as AIs likely to move tanks last.
CF> Just fire at troops here >> The bulk of the troops are pretty much to our North we take pot shots at them but are heading East for the wrecks with the aim of swinging round some buildings here & cutting them off. No idea whats on the other side but a few troops make it routing a tank which pioneer mech assaults finnishing it. the 2 Mk3s furthest South help another squad who has run into a BT & squad. Between them they manage to route both but all end turn adj to the BT.
SF> 57 damaged a T-28 & the other is back at his gun, troops stopped squads moving on the ATG but had a tough time of it elsewhere as coming over a reasonably wide front & very little is taking them on in places. Tanks did little as vehicles are making good use of the cover available.
>> The 2 squads snipper & scout holding the north retreat to a bank so if they route will be hidden.
Others are trying to move South but mainly pinned down, vehicles fail to help much & move South to.
The main thrust is comming centred around the 57 but a small hill protects it to the East, troops are trying to protect & get in position, presently everything is to close to the 57 arty magnet. Troops cut a maxim here in half & take out a GazAA, 3 tanks roll forward killing a T-26 & damaging T-28 which the 57 finnishes leaving just one as the immediate threat.

T14
A bit of pain was dished out there on both sides, good job we moved the village does not exist any more it was flattened completly!! The 57 got hit to missed most of my troops but tanks got caught up in it one taking light damage.
TF> those maxims really hurt got them routed again but not before they took there pound of flesh. They did not try to move fwd as lots of targets I guess & are a bit thinner on the ground now. T-28 tried & died the other deciding to let me come to it
>> Those maxims have recovered again & later find a 3rd, Mk4s route them along with MMGs & the one that got hurt gets retribution destroying one.
Finding that T-28 proves hard as its taken position near the slope & there are heaps of squads here, finaly find it but fail to kill so 2 Mk3s wade into enemy squads finaly managing to get it. HTs arrive & every one moves forward forming a funnel making them all route to the same area, hard to tell but I have probably herded well over 15 squads into a little box which is starting to create paths on either side to run round & trap them.
CF> not a lot really they did move fwd I think as half have disapeared & squad holding the South end of the village had an eventfull couple of minutes throwing out everything it had
>> what did I say cut through here & swing round the village, its a good job the relief has turned up as in close proximity is a company & what turns out to be 4 maxims, the vehicles do a pretty good job here & in the end manage to get most running including crucially 3 of the 4 maxims. Pioneer crept up on 1 squad killing a man with rifle then he flamed it for another 10 dead. Think he has got the hang of making crispy critters thats a big hit.
BF> Vehicles did not move much & due to arty best we managed was to route T-28, a T-26 has appeared rather unexpectantly towards the North & a generally hard time was had by everyone in the bottom 1/3rd of the map. Its looking like a second wave of infantry is inbound & only a sterling job by the sniper saved the day. Even so ATG gun is under threat from several angles now as could not hold them back, did the AI just pull off a combined arms attack I think yes very close to losing control here.
>> Mk3 moves & kills the surprise T-26 vehicle fire vs troop is virtually innefective in fact troop fire does not seem to worry them to much either no wonder they advanced, HT10 that reloaded takes up position in case more tanks appear here. MMGs are now in position to help at range but if that does not stop them I am going to have to smoke & cover my retreat they are to close.
Wrecks block LOS for most ATGs & 57 is not in any state to fire. One tank rallies & they take out 2 T-28s closing the range on OP truck. I don't think they will have cleared arty completly & some troops probably wont but the platoon guarding the road where the other 57 is are starting to thread there way through the wrecks killing another GazAA & managing to stop the troops here. A bit of effort gets a shot at Op truck but only kill 1 man.
HT10s might not have the speed of armoured cars but the HE loadout makes them good little support tools, might not kill much but gets them running.

A bit of feedback would be nice guys how is this new way of reporting, its a bit more work for me so if its not any better will go back as now have an electronic post it sitting on the mini map to record stuff. As a note if see 7 & think its strange tis my typing its supposed to be & I just misssed the shift key.
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Old March 20th, 2009, 03:11 PM
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TF> things are a lot quiter this turn though another maxim turned up qetting its quota of kills before succumbing, they are classed as my number one threat to be destroyed as soon as pos. My arty landed straight in the herded group so this should be easy as vehicles can route the guys on either side letting us move on
>> well they are in a fine mess go round them nah its the parting of the Red Sea as we cut a swath through them as well. I am sure a few have escaped & guns might open up but they are done for. HQ is at it again flaging down a motorbike & he is now the advance unit along with a MMG, they are sitting beside the road at the entrance to the next village waiting for runners, its going to be a blood bath.
Arty has done its job so its all on the move as have lost 2 already & CB seems to be having trouble finding a target.
CF> Won here getting the majority running for few losses though we are now taking fire from AAguns over a km away, saw some tanks somewhere not really bothered as not a great threat.
>>Things go better here than I expected make headway & nearly in a position to swing round the village, kill quite a few but have to be carefull of AAguns avoiding LOS where possible. Find one of those tanks its closer than I thought so a Mk3 & HT10 take it out, 2 other Mk3s are in position to possibly take on others & if not try there luck against the guns. On the other side of the village MMG & a couple of units are hosing down to keep this lot honest.
BF> Most units managed to evade the arty but 57 is history, in the centre about the 3rd squad to fire is some fanatic nut who soaked up all the fire from 8 units & still killed 3 men so yes we are in a bit of bother here as that left quite a few free to fire unopposed. It says they are normal rifle squads but even down South where fire was exchanged everyone but the maxim is alright only 2 are pinned out of more than a company which is not good. The OP truck was funny think it only took a couple of shots but it ended up driving round in circles trying to find a safe place to hide, its now back where it started.
>> Well this is ridiculous smoking & pulling back at about 400m 2 Mk3s & a Mk2 put 20 shots into him & MMG had a go finally pinning him, they are all staying put including a T-26 here that I can't target so hope is falling back means they will start moving again & become more vulnerable. Also they are getting to use the trees here so better cover. To the South it goes better but another toughie takes 3 sniper shots without blinking, 3 tanks & the platoon coming in from the West make there presence felt along with the support of a few other squads. Move towards the road getting the 5 squads here to shift & nearly killing the maxim. Get the OP truck several GazAAs & a T-26 leaving just 2 Gaz that I know about & a couple of squads.
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Old March 20th, 2009, 08:16 PM
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T16
Its just occured to me I don't think I have had a proper defend yet when I get to dig in
TF> AIs having a moment placing smoke in hopes of continuing the attack, is it sure I think morale just collapsed which might help vs those super troopers in the south. My AAMG & squad holding the second village are not well it just flattened most of that as well doing a good job of scorched earth tactics on my behalf. They have shrunk considerably many not even attempting to run 7 or 8 squads just surrendering en mass. The expected guns did not materialise.
>> One of my squads got a bit over zealous & blew his truck up but only about half a dozen runners left to the North & about the same at the next village. scout has now assumed the lead heading into the village & some units will follow looking for arty but most are going to head South, a few already have engaged there helping the CF
CF> in a bit of a state here to a GazAA turned up but thought better of it. Lousy gunners saved the day here 2 76ATGs missed Ram at a bit over 500m, sure there are more tanks I can see from here to SE heading for Mr fanatic
>> Ram & HT10 are getting well clear heading South to help, Mk3s stay clear of the ATGs getting into position to take on 4 BTs I can see, one is now immobile. Infantry move fwd finding the HQ & a few squads skirt into the village, ohh there are a lot more than I thought some assistance is going to be needed so its a good job TF is short on targets. Arty is going to have to help here troops trying to make a move on ATGs lost men to them & AAguns & tanks can't target AA without ATGs killing.
BF> this went better mainly because they could not find targets & South managed to keep the boys there going backwards
>> 7 or so squads & 3 Mk3s are working there way down the South road killing the last 3 GazAA here one going to a squad. Again we are trying to work round them & a squad trying further up beat a hasty retreat there is most definetly a second wave. Further North my platoon is falling back as fast as its little legs can carry it & the small selection of vehicles is doing its best to pick off targets supported by MMG & ATGs at extreme range.

T17
TF> only 7 remain all but one in the North & HQ is coming up to 20 kills now, we were to slow though several units hit by arty lost a truck which I think was loaded. If the barrage does not stop on the village AAMG is going to die as I cant rescue him, CB fired this turn
>> Just a couple of straglers left now so most of the way through the village & tanks here could possibly get into position to help with ATGs in centre at long range once troops engage otherwise this lot are arty hunting a couple of telltales await just past the village. They end up doing most of the work down by the lower village as these are the guys with most of the transport. its herding time again & they send them back to the central force. So effective are they that the tanks are just along for the ride not bothering to fire but heading for CFs bridge. About 10 squads survived as missed the net but 2 MMGs are trained on them at close range so they have 2 turns left before they are wiped out, less probably for most of them.
CF> Total carnage they all came running round the corner into waiting arms, some funny little dances as they tried finding other routes before deciding surrender was the best option or dying. Soviet HQ is putting up a fight though think he got 2 men, 2 BTs died & think the third was hurt
>> 2 mk3s kill an AAgun, with 7 shots a piece as long as the ammo holds they are effective little tools.
I think the fanatic company must have been taken under the wing of the HQ, he does not kill anyone but is guarding the bridge leading to the ATGs & flatly refuses to give it up. A maxim then opens up downstream which the Ram manages to get to & deal with
BF> they are having to move now & seem to be folding easier but not sure going round is wise there are suddenly am awfull lot of them, FOO here has been told to get his arse in gear as arty is back on line
>> This has got a lot easier & now arty is repositioned it can help out shortly. South continues moving forward slowly HTs have broken off & are heading here to offer lifts. Units on bank leave it moving forward to do some killing now, also they have been there for to long. decided much as trees give cover its only a line so acts as a screen unless they are on a hill so means I can limit the numbers I take on if can keep pushing them back
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Old March 23rd, 2009, 09:30 AM
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TF> just cant go fast enough most missed but arty caught the tail end of my force, lost a few men & trucks. Still it stopped on AAMG just in time & it cant be a pleasent job at the moment as my batt has now used over 30 rounds exlusivly on CB fire. Otherwise just a bit of drastic force reduction vs runners
>> got a bit slack as often do at the end of these, runners are gone & scout finds 3 Mtrs just outside the village killing one. squad gets another & tanks roll up followed by HT & truck going for the 3rd mtr. Truck dies along with acouple of men as AAgun opens up, HT manages to get in position to place smoke & still routes last mtr. AAguns are about 500m from M3s dont fire as fast moved but can see 5 & know there are more to the North as tanks coming that way are taking fire.
CF> 6 against one & the HQ finally gives in, his supporting troops upped & left virtually straight off. Smoke hides guns now so moving out. Ram finds a couple of sqauds one is a bit to close for comfort
>> runners nearly gone & Ram deals with its squads, Mk3s get the other AAgun so troops roll killing HQ & a few others but as Ht runs up to the smoke a 3rd 76 fires. They are incapable I50m & it missed go to bail out but realise hes sitting by 3 AAMGs whoops lose a man but 2 empty HTs roll up engaging then a couple on foot, right at limits of movement getting targets but manage it. He unloads man down to the 76 smokes & takes on last AAMG so they all die. units are heading for the bridge in force now though HT10 & a Mk3 head South on this side of the stream hoping to bump into the BT we missed.
BF> Armour got distracted as T-26 made an appearence getting damaged in the process, I just let my ATG finnish it off. Still we are holding them at the tree line for the moment. The lot in the South are running down the road but they are still piling into the middle, the sniper who frankly has been pretty lack lustre this game suddenly decided to become a one man army. He is on a small hillock & can see fresh units coming in, or at least they were he stopped them cold nearly out of ammo though.
>> At the North end despite the fact its just 2 squads scout & a sniper they are doing an effective job of sheperding their flock towards a ford so that when vehicles show up they will be able to follow. In the middle we have closed to about 200m in our efforts to hold them. South bunch of course discover a maxim Mk3s deal with it, runners are starting to enter the village here & I think it will take a monumental effort to catch them before they exit & guns become a real posssibilty so dropping a bit of smoke just past it. HTs are still on the way, sniper holds his fire as has limited shots & hope he can do a repeat performance

T19
TF> Well the AI was expecting half the Luftwaffe did not see them but there are AA guns to the SE as well, forward Ht died to one. Worse I thought at 1.5km+ HTs would be safe, nope 1 damaged 2 dead & a squad & MMG went with them.
>> have 6 tanks engaging the AAguns they are a lot closer than the CF ones were but only destroy one & pinn another 3. Transport is waiting but a couple of squads are making slow progress toward them, a bit further & I hope its safe to run down the road as they are at level1 so the crest should hide them.
CF> Nothing to report
>> Ram kills immobile BT as its covering 76s, squad tries edging round the smoke to attack the rear 76 taking fire from it, second tries killing 4 crew.
Not who I wanted but hes in position so MMG moves adj to pinned gun the other sees him so both fire, he manages under duress to route the nearest.
Squad has a go hes out of shots so Pioneer strolls up placing a charge on both & ending this little problem.
BF> BT made an appearnce but vanished again, Mk3 that moved to engage had other problems just managing to stop an assault with the help of HT10. Things are dying down a bit here now with less units engaging, sniper helped again persuading a few that they are going in the wrong direction.
>> North keep herding & now joined by 2 HT10s & a Mk3 who discover & destroy the BT, a couple of squads seem to be trying to make it past us to the North but not really concerned they will never make the flags. They have given up in the centre at the end of the go can only see 2 in the tree line which we are now nearly at, sniper has moved forward & can use his last shots to fire on anyone behind the trees as he can now see there. Should have known few men went missing as followed the road came round a small hill into 5 maxims one is dead 3 are running.

T20
Bit brief this mate picked me up as I was about to write but not a lot happened as most of the fights gone, bit of fire down south but nothing exiting expecting them to give up soon. Arty is still harrasing me I cant stop anywhere
TF> Got all the AAguns plus another couple we found & some mtrs
CF> Moving SE to cut off & towards some arty
BF> At the village & coming round the hill.
T21
I am more than a little impressed with AIs arty considering it probably has a call time of 3
Hitting MMGs that have been there to long, forcing some arty to move again thats not been there long. Landing in the middle of top force immobile Mk3 dead bike & truck, doing the same to CF men down.
TF> nothing >> little moment 2 more AAguns scout is in bad shape & squad is none to happy either but killed them & more mortars, in position to go after other arty nearby.
CF> Last go some moved East as well as SE lost a empty truck & immobile tank East part of force is heavily suppresed by both arty & no less than 9 AAguns. These Ruskies believe in air defence glad I did not buy some.
>> What a guy MMG takes on the AAguns & routes 8 of them as several are adjacent, good job because others do not help much due to suppresion though finally kill one. SE lot come to the end of the level 1 they are on heading for a group of mortars, this lot are in good shape & tanks were going to help with AA but first squad is a man down to 45ATG, rest of the platoon helps managing to kill but taking fire from another 2. Oh what the heck Rams & Mk3 roll up getting both running.
BF> Very little fire>> move into tree line giving chase, several squads enter village getting a few runners. They will come out behind now as used road & smoke is in place. Come round the hill & this might last a little longer yet there are loads of them concentrate on maxims but probably about 40 units majority within infantry range. Still am confident know how to keep them heading for friendly lines.
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Old March 23rd, 2009, 04:36 PM
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Default Re: Balkans N. Africa Leg

T22
TF>> this is insane find & destroy more AAguns plus 5 arty are dead or dying, tanks here are charging flat out at T-28s firing as they go (see next bit), little chance of hurting but at least they all have them locked for there go & might dishearten them.
CF> Most stuff got out of arty but a HT did not make it, something was damaged by AAguns before we could quite them down. AI has tried to spring a little surprise as 2 T-28s have moved onto AA hill, nothing fired at them as dealing with AA, ATGs did not recover but a mortar got a man.
>> no time to engage tanks here trying to avoid arty & kill those AAguns, going quite well ATGs are dealt with then squad climbs AA hill finding more to his cost. So far we have managed to destroy 9 alltogether here just another 6 or so to go, really glad MMG has stayed out of the arty so far
BF> Just firing at runners>> a few squads make it through the trees to give them the hurry up & vehicles are moving to here to act as shephards. I know a couple escaped but really we have more than enough targets to round up.

T23
This arty is getting to me CB again but still has several batts left & just blanketed the whole area in the centre, I am losing men & transport. Also lost a HT that cleared the arty but became the target for 3 more AAguns>> we have to move kill everything I can see exept for T-28s though strip track off one of them & try to get away from the steel rain. In the south as if I wasn't allready throwing everything I have at them to try & finnish this. The odd one fires back but on the whole they seem to have accepted there new masters.
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Old March 24th, 2009, 07:00 AM
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You might have noticed reporting becomes a bit lax at the end as same old same old & rush to next battle but just how good are AIs FOOs. Very good especially with its call time I just killed a group of arty which I did not mention loaded back in trucks & got flattened. It thought 3 or 4 turns a go hes going to come here & kill em so he will pay & I did, 2 trucks & 1.5 squads splattered meaning that was not exactly cost effective.
Managed to clear most of the other stuff & no more AAguns, instead the T-28 has ducked somewhere & BTs seem to be arriving.
>> find & kill the T-28 but the immobile one refuses to die, troops on AA hill find & route yet another. Every one is heading south as saw a BT here & to kill those runners. Think we have killed about 30 now including quite a few snipers we are coming across. Everything 600m North of the village is now dead tanks have leapt forward as in best position to recieve reinforcements.
With all the relocating & danger of having ammo trucks near by some of my arty is out
Heres a tip when chasing loads of infantry in wide open spaces set range to half that way they only shoot at runners near them rather than that guy in the distance
T25
Fire at BTs missed as moving quick but in position so kill them, turned out not quite as easy as anticipated one tank has no main gun ammo & another got with its last round. was not expecting that they carry loads 75 inc APCR still I suppose 7 shots a turn chews through it pretty quick. Looks like there are only 3 as scout has a fairly good view. Lost 3 men to yet another AAgun & finally manage to kill the T-28. Now forces from centre are helping it has to end only 9 or 10 runners left & started killing a group of 8 mortars.
T26
Still going & guess what arty just hit my tanks that moved to get the BTs, Ram lost its gun. Seriously some humans would not do such a good job I just want this to end before it kills something else. Find a couple of squads sculking in a dip there are now the remains of 4 & 7 of the 8 mortars are gone. Also over by AAhill find more mortars & start on them, Mk3 comes to help blundering into 2 more AAguns crews ok but its not, manage to kill one end please.
Does it hell I kill everything known on the map with the exeption of a group of 4 mortars then a KV appears within a couple of 100m of a Mk3 its not well, here comes another its going to die but squad saves the day taking it out. Finaly its over my eyes nearly popped out of my head when that KV turned up I can tell you.
That was all thats left on the map & I did a double take when looked at results before remembering I was delaying so it had a bigger force. Even the Russians have got to be smarting after that one killed 4 times the number of men in my force. Thing is no of men made me look at Russian forces it was very close to 500 limit & I only took 3 ATGs for support.
Men 199 > 3636
Guns 2 > 68
AFV 3 > 186
Score 11,318 > 643

Well either you are a talkative lot or nobodys reading, just thought this way had more flow & was finally producing something half decent.
Anyway doing one more battle after this then my force is being split by High Command to train new recruits. It will be replaced with all new units similar but more Mk2s Mk4s till the Russians get better stuff, as hardly anyone dies my elite guys are just way to good now basic guys will be fine. If you want this AAR to continue after the next battle you had better say as MBT patch is nearly out so will probably be taking the Ruskies or Ukraine out for a duke up vs NATO for a change of pace
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Old March 24th, 2009, 01:07 PM
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Default Re: Balkans N. Africa Leg

New Battle
Mission is advance so using map 208 Opostka as we have not had an urban engagement yet. I have placed the flags quite far back so will have to make my way through the woods & then the town. Furthest forward flags are major buildings in the square, others are further back to either side in building groups.
Visibilty is 22 turns 29. We are about to take our first town perhaps so long as it does not put me on the defence next time might do downtown & pretend this was the burbs.
Force
Downgraded a bit to cheaper stuff
Mk2 > HT10
Two Mk3 > Mk4
Support
3 Ju88 with 50kg bombs
The plan
Reserve the right to change but we are to cause a diversionary attack drawing off forces from the main strike
My setup line is exactly one hex behind the bridge on the only E>W road into town, as this is one of only 2 bridges across the stream we are going to risk setting up some units near to it going to be a bit of a traffic jam but banking on AI just had its good arty day. If it tries to knock out the bridge I want some units close enough to get over it before it gets a second try.
Going to be bold & take the road straight into town if arty does not target it so will be dropping smoke in front of woods during pre bombard. Only need 6 so 2 mortars are loaded at start
The Ju88s will come in on turn 2 on either side of the road as it goes through the woods & one diagonally across the front. Only little bombs wont kill much but drops 7 in a row so should suppress the hell out of anything in there. The exit from the woods is at level 2 so might be able to get a view of some of the town, probably will need a bit of smoke but sort that out then.
Because we are the diversion Division is using some of our units in support for the main attack. I will move these to take up position as if entering from the North road on turn 10
Company C
13 Squads
2 MMG
2 Scouts
12 trucks
2 HT10
2 Ram
Platoon(5) Mk3s
Also our 4 15cm Inf howitzers & battery will suport the main attack but should be given back to us about the same time, perhaps a bit earlier as they don't have to travel.
If AIs arty hits me with pre bombard or bridge goes down I might well change my mind but we still have 12 Mk3s 4 Mk4s 2HT10s & 2 Infantry Companies one mounted in halftracks.
T1
Arty was random nothing to worry about 4 batts all 76, smoke ok bit to close to trees in places but to be honest doubt if anyone is in them with a view out so move out sticking to the plan reserve will stay put & take the other road into town. I have just had a thought my AA is not going to be able to do much in the way of protecting my force. it will have to wait till area on the other side of the woods is safe before it can move there then next position is probably the town square, in view of this putting 2 to protect reserve just in case as can do a better job. Shot myself in the foot forgot to deploy ammo trucks they are in woods rough so moving one hex at a time to avoid getting stuck, its going to be a while before they get out.
T2
Doing the arty shuffle loading up some & unloading others, scouts & snipers in motorbikes are ready to see whats on the other side of the smoke.
Ju88s come in guy doing diagonal run did it to far back total waste of time. No AA as bombers but somehow they see a few things from way up there. There is a reception party on the other side of the woods 45ATG 37AA & one of those dreaded maxims have been sighted.
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