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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 21st, 2009, 10:41 AM

alansmithee alansmithee is offline
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Default Re: Sombre's Mods

Thanks for the advice. I didn't think they were a dual-bless nation ideally, either.

I've been rushing construction, then blood. The thought being that I could use cheap rats for the chaff to launch warpfire/lightning over. When I first played them, I was able to do it with slaves, and I ignored the blood aspect. But I was using normal AI. The problem I'm having on mighty, is I'm facing multiple armies of 100+ guys, many of them archers, in year 1. So I can't really attrition them, because even if I'm throwing out 30 slaves a turn (which is still 300 gold and 150 resourses) I'm not able to keep up. It might just be a play style that doesn't work against higher computer AI.

And I'd like to say I've really enjoyed all of your warhammer nations. The models are all great and very detailed, and I think you've done a great job with balance (although the Ogres could use some boosting, don't see how they're viable after year 2 or 3).
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