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Old June 10th, 2002, 05:38 PM
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Default Re: AI and planet destroyers?

I too have seen the AI use planet destroyers against enemy colonies, and yes, the big problem is that they don't escort them. It can be effective, though if the target world is not protected by ships, fighters or drones, and the strategy on the planet destroyer is "Don't get hurt". As near as I could observe, the planet destroyer enters the sector with the planet and combat ensues. The planet destroyer runs for the corner, and the planets defenses are unable to do anything to it. After combat ends, the planet destroyer can destroy the planet.

While it is probably mostly a waste, it does give the AI yet another twist, and it can be a surprise to even a human player if they are not paying close attention to their entire empire.
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Old June 10th, 2002, 08:58 PM

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Default Re: AI and planet destroyers?

Or even better - many AIs go to dreadnoughts quite fast. Program the AI to build attack ships with the tectonic bomb by making it research DN, armor, shields, sensors&ECM, weapons, engines, and only then the tectonic bomb.
It would be rather a surprise to the enemy if they're attacked by... 30 ships 10 of which are capable of destroying a planet.

But hey, will the AI use the stellar manipulations on ship marked as ATTACK SHIP?
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Old June 10th, 2002, 09:35 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: AI and planet destroyers?

I certainly made sure to mod my AIs to research cloaking before they researched Stellar Manipulations. It's just basic sense to cloak something as obviously dangerous as a planet killer or a star destroyer. And anyway, as others have noted, the AI is not smart enough to give them an escort, so the cloak is essential for AI operations. So far I've not had the misfortune to fall far enough behind an AI to get attacked with cloaked Stellar Manipulations before I was able to setup sensors to detect them.
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Old June 11th, 2002, 03:11 AM
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Default Re: AI and planet destroyers?

Not only will the AI not use stellar manip on Attack Ships, it will only use the specific type of manip which the ship type indicates. I created a test component which included all the flavors of stellar manip, but they wouldn't use them until I created a separate design for each use.
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Old June 11th, 2002, 08:54 PM

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Default Re: AI and planet destroyers?

Thats bad because it would be great if the AI used the stellar manip good.
Oh well. dont forget the game is based on multiplayer.
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