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  #1  
Old June 8th, 2002, 05:26 PM

Tenryu Tenryu is offline
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Default Re: Vehicle Type = WeapPlatform; Bug?

Actually, Baron, these components where placed at in FRONT of the regular armor components. It would stick say two of them on some weapon platforms, I removed the weapPlat from all the other armor Vehicle Type specs and gave it WeapPlatform(only) Vehicle Type specification.
Never saw more than 1 piece of it on an ship design so I expect as Rollo said it is ignoring the vehicle type restrictions when it 'fills space' at end.
It can prolly be demonstrated by making an armor component, vehicle type = only weapon platforms, sticking up near the front of the components file, leave an extra space after it to 'cut off' the rest of the file, and run the game on hightech. In a turn or so you have all sorts of vehicles loaded up with these components, I suspect.
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Old June 8th, 2002, 05:58 PM

Tenryu Tenryu is offline
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Default Re: Vehicle Type = WeapPlatform; Bug?

I think I just confirmed it. I stuck the attached component in the components file after bridges, life support,crew quarters, engines, colony modules, storage containers, and then 'entered in an extra space to cut off the rest of the file. I ran a quick game on high tech and took peek at the AI ship designs after a turn. The armor was slapped up on alot of designs. Cute.

Anyway, Thanks again for replies Rollo and Baron.

Name := Ground Fortifications I
Description := Standard titanium armor and hardening used to protect a weapons platform from assault.
Pic Num := 28
Tonnage Space Taken := 5
Tonnage Structure := 30
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := WeapPlatform
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 50010
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Weapon Platforms
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None
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