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March 22nd, 2009, 07:57 PM
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Corporal
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Re: Why Not Digitial Distribution?
I say this every time these threads come up.
But always been bewildered by the lack of digital distribution which would help. Since i've never seen the game advertised anywhere ..
And then when people finally do find it.. They find a game that costs 50,55 dollars and with no digital distrubtion option you are looking at 60 + for a game that doesnt have the production values of other games priced at the same value.
Which has basically turned off everyone i've ever tried to get into the game. And i try with anyone i can at every opportunity .
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March 22nd, 2009, 08:14 PM
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Shrapnel Fanatic
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Re: Why Not Digitial Distribution?
I totally believe that to be true.
However the "magic numbers" for changing such things are well known and have been for a long time to anyone who has ever taken a marketing class. What you say would still be true for someone no matter what things are set to. There will always be some that do and some that dont at every level.
Everything has its pros and cons. There are excellent reasons to change. And many reasons why the things are done the way they are done now. Believe me, Shrapnel and Illwinter are not blind to the pros and cons.
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March 24th, 2009, 03:23 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: Why Not Digitial Distribution?
About playing DOM II: i still play dom2 freqüently in my notebook, even having dom3, as my notebook isn´t powerful enough to run Dom3 satisfactorily, while it plays Dom2 just fine (with minimum graphics), and i´m constantly traveling so i end playing more Dom2 than Dom3 some months...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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March 24th, 2009, 06:13 PM
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Lieutenant General
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Join Date: May 2008
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Re: Why Not Digitial Distribution?
Quote:
Originally Posted by Gandalf Parker
However the "magic numbers" for changing such things are well known and have been for a long time to anyone who has ever taken a marketing class.
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You don't have to go to a school to learn how a cost  efit ratio works.....
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March 24th, 2009, 07:04 PM
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Shrapnel Fanatic
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Re: Why Not Digitial Distribution?
There isnt much you HAVE to go to college to understand. Its just a compilation.
But it includes more than cost/benefit. Many people dont understand why so many products are priced 5.99 or 19.99 or 59.99. Or diminishing numbers when operating on a niche market. Or the difference between marketing and publicity.
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March 24th, 2009, 07:35 PM
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Corporal
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Re: Why Not Digitial Distribution?
Quote:
Originally Posted by Gandalf Parker
There isnt much you HAVE to go to college to understand. Its just a compilation.
But it includes more than cost/benefit. Many people dont understand why so many products are priced 5.99 or 19.99 or 59.99. Or diminishing numbers when operating on a niche market. Or the difference between marketing and publicity.
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Well i understand why they havnt wanted to lower the price cause of a niche market and that good stuff at first ..
But its been 2 and a half years a price cut couldnt hurt or atleast digital distrubtion to help lower the costs on a allready expensive product wouldnt be that terrible either.
I really think a lack of digital distribution kills there chances at an impulse buyers.. I know when i bored i end up buying something off gamers gate or steam.. I wouldnt buy it if i was going to have to wait for it to ship to me threw snail mail .
And i dont think the game is that niche..
Kings Bounty has been pretty popular, The recently awful Heroes of might and magic series pumps outs expansions and sure another is in the work besides there browser one they are working on.. One of the most popular mods for Civ4 is the fall from heaven mod.. And Stardocks elemental war of magic is one of the more eagerly awaited games . All of these are turn based strategy fantasy games that are pretty popular .And these are just the ones i remember off the top of my head
Dom3 i've never seen it advertised anywhere , and it costs alot more than all those doesnt match up in the graphics department . So i know alot of people overlook it without a second thought.
But as said i harp on this everytime these threads pop up. And ill do it every time one comes up hoping something changes
. And no matter what the price is ill keep recommending the game to anyone i know who enjoys strategy games and maybe ill get someone to give it a try ..
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March 24th, 2009, 11:45 PM
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Lieutenant General
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Join Date: May 2008
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Re: Why Not Digitial Distribution?
Quote:
Originally Posted by Gandalf Parker
There isnt much you HAVE to go to college to understand. Its just a compilation.
But it includes more than cost/benefit. Many people dont understand why so many products are priced 5.99 or 19.99 or 59.99. Or diminishing numbers when operating on a niche market. Or the difference between marketing and publicity.
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Well the point is that if you had Shrapnel's sales figures, you had estimates of costs for DD solutions, and you had ballpark figures on the % of people who will only buy through DD, you can pretty easily see whether or not it would be cost effective.
I do agree, that I think it's silly that people who have not even one of those three pieces of information, try to argue the point.
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March 25th, 2009, 12:10 AM
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Shrapnel Fanatic
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Re: Why Not Digitial Distribution?
Another point is that DD is not a finalized solution. It is a proven one, but not a finalized one. There is no ready-made package for providing DD which is secure for both customer and distributor. Its not like shopping carts, or online sales. Basically the concept of DD is still alpha for each company doing it.
Figuring in the possible gains of a slightly increased market vs the possible losses of putting the biggest money-maker onto DD too soon is likely to also fit into the formula.
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March 25th, 2009, 01:03 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Why Not Digitial Distribution?
Quote:
Originally Posted by Gandalf Parker
Another point is that DD is not a finalized solution. It is a proven one, but not a finalized one. There is no ready-made package for providing DD which is secure for both customer and distributor. Its not like shopping carts, or online sales. Basically the concept of DD is still alpha for each company doing it.
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I think this has started to change, or has been taken care of already. Valve's Steam has been around for a while, and it's offering services to third-party games. Steam's competitors might still have some quirks to take care of, but since they already have Steam to copy from they can focus on the security issues. Even the newest game consoles offer games (mostly small ones) through their network services.
Not that it necessarily affects Shrapnel Games' decisions.
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