.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 23rd, 2009, 09:04 PM

darloth darloth is offline
Corporal
 
Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
darloth is on a distinguished road
Default Re: Season's Greetings and Ninja Robot

As far as I can tell, I fixed the problems - The summoning is now dominion related, but they also have the Summon Allies command to speed things up. Not what I would call a GOOD use of such a commander, but you never know, could come in handy. None of this applies to the Primal Hunter, who just has the auto-summon 5 per turn ability for wolves, and nothing else.

I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
Attached Files
File Type: zip monsters.zip (3.0 KB, 558 views)
Reply With Quote
  #2  
Old March 24th, 2009, 03:01 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Season's Greetings and Ninja Robot

Quote:
Originally Posted by darloth View Post
I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
In fact, I had pretty much abandoned this project. Thanks for your interest, and update. I didn't realize I had made Primal Beast a pretender - shows how much I tested this mod.

I threw this mod together quickly, hoping that we would get an actual mod out of the supercombatant discussion. I hoped that if we got some big "Super-Combatant Balance" mod, the author(s) of that would incorporate the working ideas from this mod and that this would be quickly forgotten. Obviously that didn't happen, but I think there's still demand for a mod that adds balanced thug/super-combatant chassises for the paths that currently can't get any. I'm pretty sure someone was/is still working on a mod like that, but I can't remember who it was...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.