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  #1  
Old March 25th, 2009, 08:11 PM
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Mobhack Mobhack is offline
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Default Re: Armoured Car Tactics

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Originally Posted by Charles22 View Post
I'm pretty sure most AC's come within the recon class, therefore giving them greater vision than a standard light tank. In my way of playing, they are most valuable for guarding forward flank positions of the map, even if on the defensive. They sit in a position behind a good deal of woods, if possible, and peek through a crevice openingto watch a lane. In this way they are very likely to spot somethign without being seen, and then can still hightail it out of there. The ultimate, would be if you could find a very fast vehicle which could carry a very small unit, because the player could thereby leave the small unit behind for spotting if he so chose. Then he could leave the small unit behind or embark it back in the vehicle and pull out.

I like using AC's for infantry support as well. If you work hard enough at it, you can find spots where these guys can fight against units that are not routed, and yet not expose themselves too much to any fire. There is some German AC, that had drives on both the front and rear, such that it could go in what looks like reverse, just as speedily as what looks like forward (forward gearing went in opposite directions. Whether either set had true reverse gearing I don't know). I haven't seen a game that has ever brought out that rather unnoticed advantage.

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I'm pretty sure most AC's come within the recon class, therefore giving them greater vision than a standard light tank
Where do people get off on quoting such utter bollocks from?

There seems to be some sort of voodoo folklore that some things have magical abilities because they are scout or recce or whatever.

A man in a scout team or armoured car has exactly the same Mk1 eyeball as a cook.

Andy
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Old March 25th, 2009, 09:07 PM
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Default Re: Armoured Car Tactics

Quote:
Quote:
I'm pretty sure most AC's come within the recon class, therefore giving them greater vision than a standard light tank

Where do people get off on quoting such utter bollocks from?

There seems to be some sort of voodoo folklore that some things have magical abilities because they are scout or recce or whatever.

A man in a scout team or armoured car has exactly the same Mk1 eyeball as a cook.

Andy
Its ex SPWAW players it cheats & gives recon units high tech eyeballs states it in there manual to
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Old March 25th, 2009, 09:24 PM
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Lightbulb Re: Armoured Car Tactics

I've always looked at AC's as a fast way to get a look at what's ahead or good units to cover your flanks with and they are cheaper than doing so with your Main Force Units. MC's even better and little more versitile.

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Old March 26th, 2009, 09:42 AM

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Default Re: Armoured Car Tactics

Mobhack: Well maybe that's from SPWAW? Do you deny that there are units, even if they are not AC's in the recon class, which can see units better than others (IOW, spot them from further distances than other units)? I have clearly seen this demonstrated on the field, as stationary objects are not seen by typical tanks for instance, but put a unit not as blind the same distance away, say scouts, or even infantry for that matter, and they spot the otherwise hidden unit. Now it may be I have never seen this occur when both units (tank and scouts for instance) had the same level of experience and suppression, but those factors were very close even so.
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Old March 26th, 2009, 02:34 PM
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Default Re: Armoured Car Tactics

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Originally Posted by Charles22 View Post
Mobhack: Well maybe that's from SPWAW? Do you deny that there are units, even if they are not AC's in the recon class, which can see units better than others (IOW, spot them from further distances than other units)? I have clearly seen this demonstrated on the field, as stationary objects are not seen by typical tanks for instance, but put a unit not as blind the same distance away, say scouts, or even infantry for that matter, and they spot the otherwise hidden unit. Now it may be I have never seen this occur when both units (tank and scouts for instance) had the same level of experience and suppression, but those factors were very close even so.
There are no units with magic abilities in the game.

All spotting comes from the normal SP spotting rules. Infantry on foot, or as passengers, tend to spot better than naked vehicles. Stationary units spot better than slow-moving which are better than fast moving. Experienced spot better than low experience. Suppressed less than unsuppressed.

Size 0 infantry units can get a hex or 2 closer, so may well notice things the other infantry have not yet seen. That may be part of why you think the scouts have magic elven vision, but they do not. It is just they they are closer-in.

Recce formations can have a few EXP points more, but that is usually only marginally better than line formations. Formations have zero to do with unit class, in any case.

Andy
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  #6  
Old March 26th, 2009, 03:26 PM

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Default Re: Armoured Car Tactics

Thanks, but I do think there is a case along the lines I've said, only it resides in SPWAW, which as long as I played that game can sometimes get the more subtle differences mixed up with this game.
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Old March 26th, 2009, 06:39 PM
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Default Re: Armoured Car Tactics

Quote:
Originally Posted by Charles22 View Post
Mobhack: Well maybe that's from SPWAW? Do you deny that there are units, even if they are not AC's in the recon class, which can see units better than others (IOW, spot them from further distances than other units)? I have clearly seen this demonstrated on the field, as stationary objects are not seen by typical tanks for instance, but put a unit not as blind the same distance away, say scouts, or even infantry for that matter, and they spot the otherwise hidden unit. Now it may be I have never seen this occur when both units (tank and scouts for instance) had the same level of experience and suppression, but those factors were very close even so.

I just want to make sure EVERYBODY who reads this is clear on what Andy said and I think it's important enough to repeat

Don

Quote:

There are no units with magic abilities in the game.

All spotting comes from the normal SP spotting rules. Infantry on foot, or as passengers, tend to spot better than naked vehicles. Stationary units spot better than slow-moving which are better than fast moving. Experienced spot better than low experience. Suppressed less than unsuppressed.

Size 0 infantry units can get a hex or 2 closer, so may well notice things the other infantry have not yet seen. That may be part of why you think the scouts have magic elven vision, but they do not. It is just they they are closer-in.

Recce formations can have a few EXP points more, but that is usually only marginally better than line formations. Formations have zero to do with unit class, in any case.
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