Quote:
Originally Posted by Ramm
As for fighting size 0 TI ATGMS with aging soviet bloc "shiny toys" (that have been upgraded) I have not figured out a way that works to protect them while still deploying them in battle.
If someone has then I would very much appreciate hearing how to deal with it
Sincerely,
Andrew Nault
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Easy answer. Plenty of artillery, area fire and scouting (including by heavy choppers).
Don't make the mistake of firing arty AFTER you've made contact. Fire en masse at places you don't want them to be while advancing.
When advancing your force and you're fairly certain the enemy knows about them hose potential trouble spots down with area fire from all those mg's your vehicles carry. That's what they're for and believe me, few if any will run out of mg ammo. Main job of mg's in all shapes and sizes is to force the enemy into cover, ie reduce the chance of them getting of a succesful shot or even any shot. Hit chances and ROF drop when a unit gets pinned. You got the ammo so use it. Poor it into that treeline. It gets even better if you can take a round or two to position some HMG and/or MMG squads to cover your advance as their splash zones cause suppression in adjacent hexes too.
Have advance units that can spot the enemy when he does open fire. It's a win/win situation, if he opens up on your vehicles caarying the scouts with those AT units you fear then your recon units have just done their job. Make sure you have arty zeroed in close by to let go at once. If they don't fire at your scouts and wait till your main force approaches your dismounted scouts (and off course you dismounted out of sight so the enemy doesn't know about the 0-size teams) should be in or move into positions to spot the firing units. Then the big brutes can fire on the spotted opposition.
And always be prepared to spend cheaper units to fix and locate more expensive enemy units. Part and parcel of the soviet shiny toys approach.
Narwan