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June 9th, 2002, 06:46 AM
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Shrapnel Fanatic
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Re: Exploiting Asteroid Belts
Remote mining does not need a spaceport to function.
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June 9th, 2002, 08:36 AM
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Lieutenant Colonel
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Re: Exploiting Asteroid Belts
I vaguely remember that there was some kind of limit on vehicles in the sector that can robo-mine. Or was it that only one miner component worked per system? I cannot remember, can anyone clarify this for me? (I'm to lazy to search for it tonite.  )
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June 9th, 2002, 08:52 AM
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Corporal
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Re: Exploiting Asteroid Belts
I think (man this branch is skinny!) that one remote miner from each ship can mine each asteroid group. So if you had two asteroid Groups, two ships with two remote miners each= 4 mining production of resource. Understanding that the amount of resource for each asteroid group is variable and most likely reducing each turn by one unless you've changed the .txt file.
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If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
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June 9th, 2002, 10:03 AM
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National Security Advisor
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Re: Exploiting Asteroid Belts
"So if you had two asteroid Groups, two ships with two remote miners each= 4 mining production of resource."
I think it's per sector, per resource. And I KNOW you can put more than one component on a ship and have it work.
So:
Three space stations in one sector each with 3 miners of a single type (one station all mineral, another all organic, another rads) would work fully.
Three space stations in one sector, each with one of each type (1 organic, 1 min, 1 rad per station) would NOT work. Only one ship would mine.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 9th, 2002, 10:05 AM
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Lieutenant Colonel
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Re: Exploiting Asteroid Belts
Thanx for the clarification.
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June 9th, 2002, 06:10 PM
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Private
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Re: Exploiting Asteroid Belts
Just ran into a second system (same game) containing a collection of asteroid belts and no planets.
Thanks for the clarification about space ports. I can now send remotes to both these systems and start exploiting the abundance of resources there and they will be added to my empire's coffers.
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June 10th, 2002, 12:42 AM
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General
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Re: Exploiting Asteroid Belts
<steps in authoritatively>
No, the REAL rule is: Only one ship or unit (or unit group in early Versions) can mine a planet or asteroid sector at a time. (That's right, planets can be remote mined, but only if they are uninhabited. No, they do not need to be colonizable or breathable.) So the best strategy is probably to build a starbase with about 20 remote miner components (or however many will fit) over each asteroid sector you want to mine. (Bases have a 50% maintenance reduction, which is QUITE useful for a remote miner.) Or, you can use large satellites, which have no maintenance at all, but unless you are playing with a really outdated Version, only one satellite will be able to mine in each sector. So you want a satellite layer with only 1 sat launcher so you don't go wasting satellites all over the place. If you ARE using the old Version (maybe 1.30 and before, I don't remember), just plop about 100 sats over the asteroid sector and watch the income roll in!
Oh yes, and if you get lucky and find a planet with moons that are also rich in resources... your miners will mine their full capacity from EACH planet or moon... don't ask how they do it, but they do!
<steps off pedestal>
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