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Old June 27th, 2002, 03:53 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

BUMP
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Old June 27th, 2002, 05:41 AM
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Default Re: Vectorian Mainframe Productions

Current Projects List

Legacy of the Ra'Shrakil
Planetary Invasion
Galactic War
Omniverse
The Landsraad
Codex Zoats
Codex Genestealer Cults Disc-3
Codex Battlezone:Space Hulk
Codex Tyranids of the Black Hive

As you can see i am very busy!
Also if someone makes Dune-Shipsets i will make a mod for it as i have it planed out already!So anyone have any ideas to suggest?I was wondering has anyone thought about the Rampency question i asked earlier?
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Old June 27th, 2002, 07:23 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Vectorian Mainframe Productions

bump
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Old June 27th, 2002, 11:29 PM
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Default Re: Vectorian Mainframe Productions

bu-bump Make this stickly lol
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Old June 27th, 2002, 11:38 PM
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Default Re: Vectorian Mainframe Productions

Lord Kodos, I have trouble reading your Posts because of the improper spacing between sentences...perhaps using a space after a comma or two spaces after a period would help clear this up.

I look forward towards seeing some stuff from your Mods.
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Old June 28th, 2002, 06:40 AM
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Default Re: Vectorian Mainframe Productions

What i said is that i want to know if there is a way to give MCS or in my case AIS a % chance that they will go rampent and start a new empire.I want to illustrate that as your ships AI gets better so does it sentience.My question is:Is this remotely possible?Of course you can make an safe AI but that raises ethical problems.For one it will be less efficinent due to a lack of independence and if you like me feel strongly about the game will ask yourself is this right?
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Old June 28th, 2002, 09:53 PM
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Default Re: Vectorian Mainframe Productions

So can anyone get back to me on that whole rampency issue?i mean i dont like it that the MCS can completely replace the organic crews.There realy should be a downside.And besides that i like the idea of an AI going rampent and slaughtering the crew it makes for nice rp plots and can realy turn the tide in a war if all your dreadnoughts and curisers sudddenly go rampent!Also im toying with the idea of making the whole damn thing Quasi-Newtonian although that might cause some problems with the FTL engines and until i fully work the engines out i wont be able to test is,that and i am too lazy to have to put in the QN and then remove it....So Pi mod is marching along at a steady pace imm about done with Vehicle weapons and i havebegun to work on the weapons for infantry.Unfortuently there will be no repair as i cannot make it so that the Vehicles are repaired only,its pretty dumb to have medics repairing vehicles and the repairmen healing infantry X.x alas GW mod is at a standstill i still cant decide what the planets should be i mean there is no good amount any suggestions.
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