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  #1  
Old April 2nd, 2009, 04:19 PM
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Default Re: vs AI Tournament (Actually a Campaign)

I need to drop out. I am sorry.
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Old April 2nd, 2009, 08:21 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Actually - one part of the "core" force is missing.

The regimental tank battalion (4 tank platoon organisation almost always) was doctrinally split to attach a company to each mech battalion as an almost invariable rule. The tank company would then be split to attach a platoon to each mech company as an almost invariable rule as well.

The attached scenario 299 is not a scenario - it was something I was working on as a tactical guide, but have not had the time to progress. It is based on Isby, and is designed to be viewed in the editor. Scenario text is a first attempt at the explanation of the non-scenario
Andy couple of questions
1) Is the book worth a gander
2) When I do this force normally add a scout section normaly 5 as buy from armour screen & delete other scout platoon & one SAM platoon assume they would have scouts.
Its actually clearer seeing it laid out in game than in a book nice one.
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Old April 3rd, 2009, 10:21 AM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Imp View Post
Quote:
Actually - one part of the "core" force is missing.

The regimental tank battalion (4 tank platoon organisation almost always) was doctrinally split to attach a company to each mech battalion as an almost invariable rule. The tank company would then be split to attach a platoon to each mech company as an almost invariable rule as well.

The attached scenario 299 is not a scenario - it was something I was working on as a tactical guide, but have not had the time to progress. It is based on Isby, and is designed to be viewed in the editor. Scenario text is a first attempt at the explanation of the non-scenario
Andy couple of questions
1) Is the book worth a gander
2) When I do this force normally add a scout section normaly 5 as buy from armour screen & delete other scout platoon & one SAM platoon assume they would have scouts.
Its actually clearer seeing it laid out in game than in a book nice one.
1) Yes - I had it and sold it in the 90s with all my tabletop wargaming stuff, so re-bought a second hand copy from an online book dealers. There is a revised edition out now (saw at Amazon for lots of money).

2) the scouts would be ahead of the demo, under regimental control. Maybe 5 - 10 KM ahead. MANPADS SAM platoon - is in the support coy columns.

Andy
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Old April 3rd, 2009, 10:57 AM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
1) Yes - I had it and sold it in the 90s with all my tabletop wargaming stuff, so re-bought a second hand copy from an online book dealers. There is a revised edition out now (saw at Amazon for lots of money).

2) the scouts would be ahead of the demo, under regimental control. Maybe 5 - 10 KM ahead. MANPADS SAM platoon - is in the support coy columns.
1) Yes realised that its why I asked ebay I think
2) Perfect sense realy
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Old April 3rd, 2009, 07:48 PM
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Default Re: vs AI Tournament (Actually a Campaign)

For those interested, this site gives the basic formation of a Soviet Motorized Rifle Regiment n the move (usually when advancing against unknown enemy defenses).

Motorized Rifle Regiment in Advanced Guard Formation

It also gives time frames (spacing) between the groups of the formation.
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Old April 3rd, 2009, 08:03 PM
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Default Re: vs AI Tournament (Actually a Campaign)

I am still working on the "written" rules so I welcome hearing any feedback from playing the sample battle, along with any other questions you might have. The important thing will be to know the process of loading, playing and sending the game file back as well as scoring (who wins).
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Old April 6th, 2009, 12:28 PM
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Default vs AI Tournament (UPDATE)!

Here is an update. I have played through the revised Battle #1. Got a DRAW.

I have also created a fancy spreadsheet that will track Core Units lost, Damage Points (to "each" friendly unit), VH Points Earned (friendly and enemy), Enemy Points Earned and the Campaign Points Earned (the difference between friendly and enemy points earned).

It it will track this information for each Battle in the Campaign and Overall for each Player. The person with the the greatest overall Point Total at the end of the Campaign wins. It should go for 5 battles unless I do really bad and the campaign ends for me early.

I am behind on writing up the official rules as I am trying to keep it simple. I guess in a nutshell everyone just needs to just play saved game battles I send them, saving every turn in alternating slots until the battle ends, then send me the save file from the last turn you saved where the battle didn't end and go to the end game screen.

That being said, I will concentrate on writing up the Rules, Campaign Briefing and Mission #1 Operations Order. Once I have all that I will post the rules here and will take another roll call. Once that is done, game on!

If you want in and haven't done so at this point please send me a PM.
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Old April 3rd, 2009, 03:52 AM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Wdll View Post
I need to drop out. I am sorry.
No worries. We will probably start just after the weekend. If things change between then now and then just let me know, we can still work you in any time up untill the 1st battle is completed by all players.
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